Beispiel #1
0
 internal bool PhysicsBlockChange(BlockPos pos, Blocks type)
 {
     return PhysicsBlockChange(pos, (byte)type);
 }
Beispiel #2
0
        internal bool SetTile(ushort x, ushort y, ushort z, byte type)
        {
            if (NotInBounds(x, y, z)) { Server.Log("Out of bounds?", LogTypesEnum.debug); return false; }
            blocks[PosToInt(x, y, z)] = type;

            if (physics != null)
                for (int _X = -1; _X < 2; ++_X)
                    for (int _Y = -1; _Y < 2; ++_Y)
                        for (int _Z = -1; _Z < 2; ++_Z)
                        {
                            BlockPos blockPos = new BlockPos(x + _X, y + _Y, z + _Z);

                            if (NotInBounds(blockPos)) continue;
                            int pos = PosToInt(blockPos);
                            if (blocks[pos] == 0) continue;
                            if (physics.PhysicsUpdates.Contains(pos)) continue;
                            physics.PhysicsUpdates.Add(pos);
                        }

            return true;
        }
Beispiel #3
0
 internal bool PhysicsBlockChange(BlockPos pos, byte type)
 {
     if (BlockChange(pos.x, pos.y, pos.z, type))
     {
         try
         {
             //Server.historyController.SetData(name, PosToInt(pos.x, pos.y, pos.z), type, 0);
         }
         catch (Exception e)
         {
             Console.WriteLine(e.Message);
             Console.WriteLine(e.StackTrace);
         }
         return true;
     }
     return false;
 }
Beispiel #4
0
        internal Blocks GetTile(BlockPos pos, int diffX, int diffY, int diffZ)
        {
            ushort x = (ushort)(pos.x + diffX);
            ushort y = (ushort)(pos.y + diffY);
            ushort z = (ushort)(pos.z + diffZ);

            return (Blocks)GetTile(x, y, z);
        }
Beispiel #5
0
 internal Blocks GetTile(BlockPos pos)
 {
     return (Blocks)GetTile(pos.x, pos.y, pos.z);
 }
Beispiel #6
0
 public int PosToInt(BlockPos pos)
 {
     return PosToInt(pos.x, pos.y, pos.z);
 }
Beispiel #7
0
 public bool NotInBounds(BlockPos pos)
 {
     return NotInBounds(pos.x, pos.y, pos.z);
 }