public void Use(Player p, string[] args) { ExtraPlayerData z = ZombiePlugin.ZombiePlugin.FindPlayer(p); z.Aka = !z.Aka; foreach (Player e in Server.Players.ToArray()) { Packet pa = new Packet(new byte[2] { (byte)Packet.Types.SendDie, e.ID }); if (p != e) { p.SendPacket(pa); } } p.SpawnOtherPlayersForThisPlayer(); p.SendMessage("Aka mode is now " + z.Aka.ToString().Replace("True", "on!").Replace("False", "off!")); }
public void Use(Player p, string[] args) { if (args.Count() != 0) { Help(p); return; } Vector3S meep = new Vector3S((short)(16 + p.Level.SpawnPos.x * 32), (short)(16 + p.Level.SpawnPos.z * 32), (short)(p.Level.SpawnPos.y * 32)); Packet pa = new Packet(); pa.Add(Packet.Types.SendTeleport); pa.Add((byte)0xff); pa.Add(meep.x); pa.Add(meep.y); pa.Add(meep.z); pa.Add(p.Level.SpawnRot); p.SendPacket(pa); }
public void Use(Player p, string[] args) { if (args.Count() != 0) { Help(p); return; } Vector3S meep = new Vector3S((short)(p.Level.SpawnPos.x * 32), (short)(p.Level.SpawnPos.z * 32 + 51), (short)(p.Level.SpawnPos.y * 32)); Packet pa = new Packet(); pa.Add(Packet.Types.SendTeleport); pa.Add(unchecked((byte)-1)); //If the ID is not greater than one it doesn't work :c pa.Add(meep.x); pa.Add(meep.y); pa.Add(meep.z); pa.Add(p.Rot); p.SendPacket(pa); }
void OnPlayerMove_Normal(Player sender, MCForge.API.Events.MoveEventArgs args) { int count = (int)sender.ExtraData["RunCounter"]; count++; sender.ExtraData["RunCounter"] = count; if (count % 15 != 0) return; sender.ExtraData["RunCounter"] = 0; Vector3S tmpPos = new Vector3S(args.FromPosition); tmpPos.Horizontal = tmpPos.Horizontal.GetMove(320, args.ToPosition.Horizontal); if (tmpPos.x < 32 || tmpPos.z < 32 || tmpPos.x > (sender.Level.CWMap.Size.x - 1) * 32 || tmpPos.z > (sender.Level.CWMap.Size.z - 1) * 32) return; Packet pa = new Packet(); pa.Add(Packet.Types.SendTeleport); pa.Add((sbyte)-1); pa.Add(tmpPos.x); pa.Add((short)(tmpPos.y)); pa.Add(tmpPos.z); pa.Add(new byte[2] { (byte)sender.Rot.x, (byte)sender.Rot.z }); sender.oldPos = tmpPos; sender.Pos = tmpPos; sender.oldRot = sender.Rot; sender.SendPacket(pa); args.Cancel(); count++; }