/// <summary> /// Constructs this event /// </summary> public MatchBeginEvent(Match copyParams) : base(copyParams) { CurrentRound = copyParams.CurrentRound; FieldSize = copyParams.FieldSize; NumberOfRounds = copyParams.NumberOfRounds; Random = copyParams.Random; RoundMode = copyParams.RoundMode; StartingShips = copyParams.StartingShips; TimeLimit = copyParams.TimeLimit; TurnOrder = copyParams.TurnOrder; }
public MatchConfig(Match matchCopy) { if (matchCopy.StartingShips != null) { StartingShips = new ShipList(matchCopy.StartingShips.ToList()); } NumberOfRounds = matchCopy.NumberOfRounds; FieldSize = matchCopy.FieldSize; TimeLimit = matchCopy.TimeLimit; GameMode = GameMode.Classic; Random = matchCopy.Random; }
public void NewMatch() { this.player = this.controller.Player; this.match = this.player.Match; ShotHelper.MatchX = match.FieldSize.X - 1; ShotHelper.MatchY = match.FieldSize.Y - 1; this.shipLengths = this.match.StartingShips.Select(ship => ship.Length).ToArray(); cellStateMap = new CellStateMap(match.FieldSize.X); historyMap = new HistoryMap(match.FieldSize.X, this.shipLengths, cellStateMap); placementMap = new PlacementMap(match.FieldSize.X, this.shipLengths, cellStateMap); huntingMap = new HuntingMap(match.FieldSize.X, this.shipLengths, cellStateMap); }
/// <summary> /// Constructs the event. /// </summary> public MatchEndEvent(Match match) : base(match) { }
protected MatchEvent(Match match) : base(match) { Match = match; }
/// <summary> /// Constructs this event with the given player. /// </summary> /// <param name="player"></param> public MatchAddPlayerEvent(Match match, Player player) : base(match) { Player = player; }
/// <summary> /// Passes the <paramref name="round"/> to the base constructor /// </summary> /// <param name="round"></param> public RoundEndEvent(Match match, IDNumber roundNumber) : base(match) { Round = roundNumber; }
/// <summary> /// Constructs this event with the player being removed. /// </summary> /// <param name="player"></param> public MatchRemovePlayerEvent(Match match, Player player) : base(match) { Player = player; }
/// <summary> /// Constructs the event with the new team. /// </summary> /// <param name="team"></param> public MatchTeamAddEvent(Match match, Team team) : base(match) { Team = team; }
/// <summary> /// Constructs the event with the team to be removed. /// </summary> /// <param name="team"></param> public MatchTeamRemoveEvent(Match match, Team team) : base(match) { Team = team; }