void OnDestroy()
 {
     if (fx)
     {
         fx.Deinit();
     }
 }
        void OnDestroy()
        {
            if (SceneManager.instance)
            {
                SceneManager.instance.RemoveTransition(this);
            }

            if (transitionOut)
            {
                transitionOut.Deinit();
            }
            if (transitionIn)
            {
                transitionIn.Deinit();
            }
        }