public override void OnInspectorGUI()
        {
            if (GUILayout.Button("Edit"))
            {
                LocalizeFromTextAssetConfig.Open(target as LocalizeFromTextAsset);
            }

            M8.EditorExt.Utility.DrawSeparator();

            //
            var propTables = serializedObject.FindProperty("tables");

            var prevColor = GUI.backgroundColor;

            GUI.backgroundColor = Color.red;

            GUI.enabled = propTables.arraySize > 0;
            if (GUILayout.Button("Clear Table"))
            {
                propTables.arraySize = 0;
            }

            GUI.backgroundColor = prevColor;
            //

            serializedObject.ApplyModifiedProperties();
        }
Beispiel #2
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        public static LocalizeFromTextAssetConfig Open(LocalizeFromTextAsset localize)
        {
            SetLocalize(localize, false);

            LocalizeFromTextAssetConfig win = EditorWindow.GetWindow(typeof(LocalizeFromTextAssetConfig)) as LocalizeFromTextAssetConfig;

            if (mLocalize)
            {
                //check if base path is already set
                if (mLocalizeTable != null && mLocalizeTable.Length > 0 && mLocalizeTable[0].file)
                {
                    win.mMode = Mode.EditItems;
                }
                else
                {
                    win.mMode = Mode.EditLanguages;
                }

                win.LoadAllItems();

                GenerateBaseKeyItems();

                win.InitCurrentMode();
            }
            else
            {
                //ask to select component
                win.mMode = Mode.SelectComponent;
            }

            return(win);
        }