Beispiel #1
0
    void M8.UIModal.Interface.IPush.Push(M8.GenericParams parms)
    {
        if (image)
        {
            Sprite spr;
            if (parms.TryGetValue(parmImage, out spr) && spr)
            {
                image.gameObject.SetActive(true);
                image.sprite = spr;
                if (isImageResize)
                {
                    image.SetNativeSize();
                }
            }
            else
            {
                image.gameObject.SetActive(false);
            }
        }

        mTitleTextRef = parms.GetValue <string>(parmTitleTextRef);
        mDescTextRef  = parms.GetValue <string>(parmDescTextRef);

        if (titleLabel)
        {
            if (!string.IsNullOrEmpty(mTitleTextRef))
            {
                titleLabel.gameObject.SetActive(true);
                titleLabel.text = M8.Localize.Get(mTitleTextRef);
            }
            else
            {
                titleLabel.gameObject.SetActive(false);
            }
        }

        if (descLabel)
        {
            if (!string.IsNullOrEmpty(mDescTextRef))
            {
                descLabel.gameObject.SetActive(true);
                descLabel.text = M8.Localize.Get(mDescTextRef);
            }
            else
            {
                descLabel.gameObject.SetActive(false);
            }
        }

        if (mTitleLabelSpeakText)
        {
            mTitleLabelSpeakText.key = mTitleTextRef;
        }
        if (mDescLabelSpeakText)
        {
            mDescLabelSpeakText.key = mDescTextRef;
        }
    }
Beispiel #2
0
    void M8.UIModal.Interface.IPush.Push(M8.GenericParams parms)
    {
        Pause(true);

        if (mCurPage != null)
        {
            mCurPage.Hide();
            mCurPage = null;
        }

        //grab page
        string levelName;

        if (parms.TryGetValue(parmLevelName, out levelName))
        {
            if (!mPages.TryGetValue(levelName, out mCurPage))
            {
                Debug.LogWarning("Unknown Page: " + levelName);
                return;
            }
        }

        mCurPage.Show();

        int hintButtonCount = mCurPage.pages.Length;

        //determine hint unlock
        mHintCounter = GameData.instance.GetHintCounter(levelName);

        for (int i = 0; i < mHintCounter; i++)
        {
            hintButtons[i].Show();
            hintButtons[i].available = true;
            hintButtons[i].highlight = false;
        }

        for (int i = mHintCounter; i < hintButtonCount; i++)
        {
            hintButtons[i].Show();
            hintButtons[i].available = false;
            hintButtons[i].highlight = false;
        }

        for (int i = hintButtonCount; i < hintButtons.Length; i++)
        {
            hintButtons[i].Hide();
        }

        //set default page
        if (mHintCounter > 0 && hintButtons[0].available)
        {
            OpenPage(0);
        }
        else
        {
            OpenPage(-1);
        }
    }
Beispiel #3
0
 void M8.IPoolSpawn.OnSpawned(M8.GenericParams parms)
 {
     if (parms != null)
     {
         object obj;
         if (parms.TryGetValue <object>(parmText, out obj))
         {
             label.text = obj.ToString();
         }
         else
         {
             label.text = "";
         }
     }
 }
Beispiel #4
0
    protected override void OnSpawned(M8.GenericParams parms)
    {
        //populate data/state for ai, player control, etc.

        //start ai, player control, etc
        if (!parms.TryGetValue(paramName, out mBlockName))
        {
            mBlockName = name;
            Debug.LogWarning("No block name give for: " + name);
        }

        state = (int)EntityState.Normal;

        Mode toMode;

        if (parms.TryGetValue(paramMode, out toMode))
        {
            mode = toMode;
        }
        else
        {
            mode = Mode.Solid;
        }
    }
Beispiel #5
0
    protected override void OnSpawned(M8.GenericParams parms)
    {
        //populate data/state for ai, player control, etc.
        if (parms != null)
        {
            parms.TryGetValue(Params.dir, out mSpawnImpulseDir);
        }

        //start ai, player control, etc
        if (mSpawnImpulseDir != Vector2.zero)
        {
            body.AddForce(mSpawnImpulseDir * stats.spawnImpulse);
        }

        mSpawnPos = transform.position;

        state = (int)EntityState.Normal;
    }