Beispiel #1
0
        public static bool ApplyAsset(LocalizeAssetExcel localize, ref string error)
        {
            var excelParser = new SpreadsheetParser.ExcelParser(localize.excelFilePath);

            if (excelParser.sheetCount == 0)
            {
                error = "No sheets are found.";
                return(false);
            }

            var tableList = new List <LocalizeAsset.TableData>();

            var dataLookup = excelParser.DeserializeAllSheets <Item>(null);

            foreach (var pair in dataLookup)
            {
                string      language = pair.Key;
                List <Item> items    = pair.Value;

                var table = new LocalizeAsset.TableData();

                //TODO: check if platform
                table.name      = language;
                table.entryType = LocalizeAsset.TableEntryType.Language;

                //Populate entries
                var entryList = new List <LocalizeAsset.Entry>();

                foreach (var item in items)
                {
                    entryList.Add(new LocalizeAsset.Entry()
                    {
                        key = item.Key, text = item.Value, param = item.Params
                    });
                }

                table.entries = entryList.ToArray();

                tableList.Add(table);
            }

            localize.tables = tableList.ToArray();

            EditorUtility.SetDirty(localize);

            AssetDatabase.SaveAssets();

            return(true);
        }
Beispiel #2
0
    public static bool ApplyAsset(LoLLocalize localize, ref string error)
    {
        var excelParser = new M8.SpreadsheetParser.ExcelParser(localize.editorExcelPath);

        if (excelParser.sheetCount == 0)
        {
            error = "No sheets are found.";
            return(false);
        }

        var dataLookup = excelParser.DeserializeAllSheets <Item>(null);

        var extraInfoLookup = new Dictionary <string, LoLLocalize.LanguageExtraInfo>();

        var jsonStringBuffer = new System.Text.StringBuilder();

        //populate meta data
        var metaLookup = new Dictionary <string, MetaItem>();

        foreach (var pair in dataLookup)
        {
            List <Item> items = pair.Value;
            foreach (var item in items)
            {
                if (metaLookup.ContainsKey(item.Key))
                {
                    metaLookup[item.Key] = new MetaItem(item);
                }
                else
                {
                    metaLookup.Add(item.Key, new MetaItem(item));
                }
            }
        }

        int counter = 0;

        //fill JSON

        jsonStringBuffer.Append("{\n");

        //fill in meta data to JSON
        jsonStringBuffer.Append("  \"_meta\": {\n");

        //max chars
        jsonStringBuffer.Append("    \"maxChars\": {");

        counter = 0;
        foreach (var pair in metaLookup)
        {
            if (pair.Value.maxChar <= 0) //ignore
            {
                continue;
            }

            if (counter > 0 && counter < metaLookup.Count - 1)
            {
                jsonStringBuffer.Append(',');
            }

            jsonStringBuffer.Append('\n');
            jsonStringBuffer.Append("      \"").Append(pair.Key).Append("\": \"").Append(pair.Value.maxChar).Append('"');

            counter++;
        }

        jsonStringBuffer.Append('\n').Append("    }\n");
        //

        jsonStringBuffer.Append("  }");
        //

        //fill in languages
        foreach (var pair in dataLookup)
        {
            jsonStringBuffer.Append(",\n");

            jsonStringBuffer.Append("  \"").Append(pair.Key).Append("\": {");

            //fill in items
            counter = 0;
            List <Item> items = pair.Value;
            foreach (var item in items)
            {
                //add extra info
                if (item.IsExtraInfoValid())
                {
                    if (extraInfoLookup.ContainsKey(item.Key))
                    {
                        extraInfoLookup[item.Key] = item.CreateExtraInfo();
                    }
                    else
                    {
                        extraInfoLookup.Add(item.Key, item.CreateExtraInfo());
                    }
                }

                //fill item
                jsonStringBuffer.Append('\n');
                jsonStringBuffer.Append("    \"").Append(item.Key).Append("\": \"").Append(item.Value).Append('"');

                counter++;
                if (counter < items.Count)
                {
                    jsonStringBuffer.Append(',');
                }
            }

            jsonStringBuffer.Append('\n').Append("  }");
        }
        //

        jsonStringBuffer.Append('\n').Append('}');

        //save json
        System.IO.File.WriteAllText(localize.editorLanguagePath, jsonStringBuffer.ToString());

        if (!string.IsNullOrEmpty(localize.editorLanguagePathExtra))
        {
            System.IO.File.WriteAllText(localize.editorLanguagePathExtra, jsonStringBuffer.ToString());
        }

        //save extra info
        var languageExtraInfoList = new List <LoLLocalize.LanguageExtraInfo>();

        foreach (var pair in extraInfoLookup)
        {
            languageExtraInfoList.Add(pair.Value);
        }

        localize.languageExtraInfos = languageExtraInfoList.ToArray();
        //

        localize.ClearEntries(); //this will refresh lookup for keys

        EditorUtility.SetDirty(localize);

        AssetDatabase.SaveAssets();

        return(true);
    }