Beispiel #1
0
 public static TweenPlugValueSet <T> Get()
 {
     if (mInstance == null)
     {
         mInstance = new TweenPlugValueSet <T>();
     }
     return(mInstance);
 }
Beispiel #2
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target)
        {
            GameObject go = target as GameObject;

            if (go == null)
            {
                return;
            }

            var tween = DOTween.To(TweenPlugValueSet <bool> .Get(), () => go.activeSelf, (x) => go.SetActive(x), setActive, getTime(seq.take.frameRate));

            seq.Insert(this, tween);
        }
Beispiel #3
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }
            else if (canTween)
            {
                //invalid or in-between keys
                if (endFrame == -1)
                {
                    return;
                }
            }

            Transform target = obj as Transform;

            int frameRate = seq.take.frameRate;

            var scaleTrack = (ScaleTrack)track;
            var axis       = scaleTrack.axis;

            float timeLength = getTime(frameRate);

            if (interp == Interpolation.None)
            {
                if (axis == AxisFlags.X)
                {
                    float _x     = scale.x;
                    var   tweenX = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localScale.x, (x) => { var a = target.localScale; a.x = x; target.localScale = a; }, _x, timeLength);
                    seq.Insert(this, tweenX);
                }
                else if (axis == AxisFlags.Y)
                {
                    float _y     = scale.y;
                    var   tweenY = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localScale.y, (y) => { var a = target.localScale; a.y = y; target.localScale = a; }, _y, timeLength);
                    seq.Insert(this, tweenY);
                }
                else if (axis == AxisFlags.Z)
                {
                    float _z     = scale.z;
                    var   tweenZ = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localScale.z, (z) => { var a = target.localScale; a.z = z; target.localScale = a; }, _z, timeLength);
                    seq.Insert(this, tweenZ);
                }
                else if (axis == AxisFlags.All)
                {
                    var tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => target.localScale, (s) => { target.localScale = s; }, scale, timeLength);
                    seq.Insert(this, tweenV);
                }
                else
                {
                    var tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(),
                                            () => {
                        var ls    = scale;
                        var curls = target.localScale;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            ls.x = curls.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            ls.y = curls.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            ls.z = curls.z;
                        }
                        return(ls);
                    },
                                            (s) => {
                        var ls = target.localScale;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            ls.x = s.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            ls.y = s.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            ls.z = s.z;
                        }
                        target.localScale = ls;
                    }, scale, timeLength);
                    seq.Insert(this, tweenV);
                }
            }
            else if (interp == Interpolation.Linear || path == null)
            {
                Vector3 endScale = ((ScaleKey)track.keys[index + 1]).scale;

                Tweener tween;

                if (axis == AxisFlags.X)
                {
                    tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => scale.x, (x) => { var a = target.localScale; a.x = x; target.localScale = a; }, endScale.x, timeLength);
                }
                else if (axis == AxisFlags.Y)
                {
                    tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => scale.y, (y) => { var a = target.localScale; a.y = y; target.localScale = a; }, endScale.y, timeLength);
                }
                else if (axis == AxisFlags.Z)
                {
                    tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => scale.z, (z) => { var a = target.localScale; a.z = z; target.localScale = a; }, endScale.z, timeLength);
                }
                else if (axis == AxisFlags.All)
                {
                    tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => scale, (s) => target.localScale = s, endScale, timeLength);
                }
                else
                {
                    tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => scale, (s) => {
                        var ls = target.localScale;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            ls.x = s.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            ls.y = s.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            ls.z = s.z;
                        }
                        target.localScale = ls;
                    }, endScale, timeLength);
                }

                if (hasCustomEase())
                {
                    tween.SetEase(easeCurve);
                }
                else
                {
                    tween.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, tween);
            }
            else if (interp == Interpolation.Curve)
            {
                DOSetter <Vector3> setter;

                if (axis == AxisFlags.X)
                {
                    setter = (s) => { var a = target.localScale; a.x = s.x; target.localScale = a; }
                }
                ;
                else if (axis == AxisFlags.Y)
                {
                    setter = (s) => { var a = target.localScale; a.y = s.y; target.localScale = a; }
                }
                ;
                else if (axis == AxisFlags.Z)
                {
                    setter = (s) => { var a = target.localScale; a.z = s.z; target.localScale = a; }
                }
                ;
                else if (axis == AxisFlags.All)
                {
                    setter = (s) => target.localScale = s;
                }
                else
                {
                    setter = (s) => {
                        var ls = target.localScale;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            ls.x = s.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            ls.y = s.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            ls.z = s.z;
                        }
                        target.localScale = ls;
                    }
                };

                var tweenPath = DOTween.To(TweenPlugPathVector3.Get(), () => scale, setter, path, timeLength);

                if (hasCustomEase())
                {
                    tweenPath.SetEase(easeCurve);
                }
                else
                {
                    tweenPath.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, tweenPath);
            }
        }

        #endregion
    }
Beispiel #4
0
        Tweener GenerateSingleValueTweener(SequenceControl seq, PropertyTrack propTrack, float time, Component comp)
        {
            switch (propTrack.valueType)
            {
            case PropertyTrack.ValueType.Integer: {
                int _val  = System.Convert.ToInt32(val);
                var tween = DOTween.To(TweenPlugValueSet <int> .Get(), GenerateGetter <int>(propTrack, comp), GenerateSetter <int>(propTrack, comp), _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Float: {
                float _val  = System.Convert.ToSingle(val);
                var   tween = DOTween.To(TweenPlugValueSet <float> .Get(), GenerateGetter <float>(propTrack, comp), GenerateSetter <float>(propTrack, comp), _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Double: {
                var tween = DOTween.To(TweenPlugValueSet <double> .Get(), GenerateGetter <double>(propTrack, comp), GenerateSetter <double>(propTrack, comp), val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Long: {
                long _val  = System.Convert.ToInt64(val);
                var  tween = DOTween.To(TweenPlugValueSet <long> .Get(), GenerateGetter <long>(propTrack, comp), GenerateSetter <long>(propTrack, comp), _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Vector2: {
                Vector2 _val  = vect2;
                var     tween = DOTween.To(TweenPlugValueSet <Vector2> .Get(), GenerateGetter <Vector2>(propTrack, comp), GenerateSetter <Vector2>(propTrack, comp), _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Vector3: {
                Vector3 _val  = vect3;
                var     tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), GenerateGetter <Vector3>(propTrack, comp), GenerateSetter <Vector3>(propTrack, comp), _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Color: {
                Color _val  = color;
                var   tween = DOTween.To(TweenPlugValueSet <Color> .Get(), GenerateGetter <Color>(propTrack, comp), GenerateSetter <Color>(propTrack, comp), _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Rect: {
                Rect _val  = rect;
                var  tween = DOTween.To(TweenPlugValueSet <Rect> .Get(), GenerateGetter <Rect>(propTrack, comp), GenerateSetter <Rect>(propTrack, comp), _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Vector4: {
                var tween = DOTween.To(TweenPlugValueSet <Vector4> .Get(), GenerateGetter <Vector4>(propTrack, comp), GenerateSetter <Vector4>(propTrack, comp), vect4, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Quaternion: {
                Quaternion _val  = quat;
                var        tween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), GenerateGetter <Quaternion>(propTrack, comp), GenerateSetter <Quaternion>(propTrack, comp), _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Bool: {
                bool _val  = valb;
                var  tween = DOTween.To(TweenPlugValueSet <bool> .Get(), GenerateGetter <bool>(propTrack, comp), GenerateSetter <bool>(propTrack, comp), _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.String: {
                var tween = DOTween.To(TweenPlugValueSet <string> .Get(), GenerateGetter <string>(propTrack, comp), GenerateSetter <string>(propTrack, comp), valString, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Sprite: {
                var spriteRenderer = comp as SpriteRenderer;
                var _val           = valObj as Sprite;
                var tween          = DOTween.To(TweenPlugValueSet <Sprite> .Get(), () => spriteRenderer.sprite, (x) => spriteRenderer.sprite = x, _val, time);
                return(tween);
            }

            case PropertyTrack.ValueType.Enum: {
                System.Type infType = propTrack.GetCachedInfoType(seq.target);
                object      enumVal = infType != null?System.Enum.ToObject(infType, (int)val) : null;

                if (enumVal != null)
                {
                    var tween = DOTween.To(TweenPlugValueSet <object> .Get(), GenerateGetter <object>(propTrack, comp), GenerateSetter <object>(propTrack, comp), enumVal, time);
                    return(tween);
                }
                else
                {
                    Debug.LogError("Invalid enum value.");
                    break;
                }
            }
            }
            return(null); //no type match
        }
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }
            else if (canTween)
            {
                //invalid or in-between keys
                if (endFrame == -1)
                {
                    return;
                }
            }

            Transform target = obj as Transform;

            Rigidbody   body   = target.GetComponent <Rigidbody>();
            Rigidbody2D body2D = !body?target.GetComponent <Rigidbody2D>() : null;

            int frameRate = seq.take.frameRate;

            var rotTrack = (RotationEulerTrack)track;
            var axis     = rotTrack.axis;

            float timeLength = getTime(frameRate);//1.0f / frameRate;

            if (interp == Interpolation.None)
            {
                if (axis == AxisFlags.X)
                {
                    float _x = rotation.x;
                    TweenerCore <float, float, TWeenPlugNoneOptions> tweenX;

                    if (body)
                    {
                        tweenX = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.x,
                                            (x) => {
                            var a      = target.localEulerAngles;
                            var parent = target.parent;
                            if (parent)
                            {
                                body.rotation = Quaternion.Euler(x, a.y, a.z) * parent.rotation;
                            }
                            else
                            {
                                body.rotation = Quaternion.Euler(x, a.y, a.z);
                            }
                        }, _x, timeLength);
                    }
                    else
                    {
                        tweenX = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, _x, timeLength);
                    }

                    seq.Insert(this, tweenX);
                }
                else if (axis == AxisFlags.Y)
                {
                    float _y = rotation.y;
                    TweenerCore <float, float, TWeenPlugNoneOptions> tweenY;

                    if (body)
                    {
                        tweenY = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.y,
                                            (y) => {
                            var a      = target.localEulerAngles;
                            var parent = target.parent;
                            if (parent)
                            {
                                body.rotation = Quaternion.Euler(a.x, y, a.z) * parent.rotation;
                            }
                            else
                            {
                                body.rotation = Quaternion.Euler(a.x, y, a.z);
                            }
                        }, _y, timeLength);
                    }
                    else
                    {
                        tweenY = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, _y, timeLength);
                    }

                    seq.Insert(this, tweenY);
                }
                else if (axis == AxisFlags.Z)
                {
                    float _z = rotation.z;
                    TweenerCore <float, float, TWeenPlugNoneOptions> tweenZ;

                    if (body2D)
                    {
                        tweenZ = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.z,
                                            (z) => {
                            var parent = target.parent;
                            if (parent)
                            {
                                body2D.rotation = z + parent.eulerAngles.z;
                            }
                            else
                            {
                                body2D.rotation = z;
                            }
                        }, _z, timeLength);
                    }
                    else if (body)
                    {
                        tweenZ = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.z,
                                            (z) => {
                            var a      = target.localEulerAngles;
                            var parent = target.parent;
                            if (parent)
                            {
                                body.rotation = Quaternion.Euler(a.x, a.y, z) * parent.rotation;
                            }
                            else
                            {
                                body.rotation = Quaternion.Euler(a.x, a.y, z);
                            }
                        }, _z, timeLength);
                    }
                    else
                    {
                        tweenZ = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, _z, timeLength);
                    }

                    seq.Insert(this, tweenZ);
                }
                else if (axis == AxisFlags.All)
                {
                    TweenerCore <Vector3, Vector3, TWeenPlugNoneOptions> tweenV;

                    if (body2D)
                    {
                        tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => target.localEulerAngles,
                                            (r) => {
                            var parent = target.parent;
                            if (parent)
                            {
                                body2D.rotation = r.z + parent.eulerAngles.z;
                            }
                            else
                            {
                                body2D.rotation = r.z;
                            }
                        }, rotation, timeLength);
                    }
                    else if (body)
                    {
                        tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => target.localEulerAngles,
                                            (r) => {
                            var parent = target.parent;
                            if (parent)
                            {
                                body.rotation = Quaternion.Euler(r) * parent.rotation;
                            }
                            else
                            {
                                body.rotation = Quaternion.Euler(r);
                            }
                        }, rotation, timeLength);
                    }
                    else
                    {
                        tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => target.localEulerAngles, (r) => { target.localEulerAngles = r; }, rotation, timeLength);
                    }

                    seq.Insert(this, tweenV);
                }
                else
                {
                    TweenerCore <Vector3, Vector3, TWeenPlugNoneOptions> tweenV;

                    DOGetter <Vector3> getter = () => {
                        var ret = rotation;
                        var rot = target.localEulerAngles;
                        if ((axis & AxisFlags.X) != AxisFlags.None)
                        {
                            ret.x = rot.x;
                        }
                        if ((axis & AxisFlags.Y) != AxisFlags.None)
                        {
                            ret.y = rot.y;
                        }
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            ret.z = rot.z;
                        }
                        return(ret);
                    };

                    if (body2D)
                    {
                        tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), getter, (r) => {
                            if ((axis & AxisFlags.Z) != AxisFlags.None)
                            {
                                var parent = target.parent;
                                if (parent)
                                {
                                    body2D.rotation = r.z + parent.eulerAngles.z;
                                }
                                else
                                {
                                    body2D.rotation = r.z;
                                }
                            }
                        }, rotation, timeLength);
                    }
                    else if (body)
                    {
                        tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), getter, (r) => {
                            var rot = target.localEulerAngles;
                            if ((axis & AxisFlags.X) != AxisFlags.None)
                            {
                                rot.x = r.x;
                            }
                            if ((axis & AxisFlags.Y) != AxisFlags.None)
                            {
                                rot.y = r.y;
                            }
                            if ((axis & AxisFlags.Z) != AxisFlags.None)
                            {
                                rot.z = r.z;
                            }

                            var parent = target.parent;
                            if (parent)
                            {
                                body.rotation = Quaternion.Euler(rot) * parent.rotation;
                            }
                            else
                            {
                                body.rotation = Quaternion.Euler(rot);
                            }
                        }, rotation, timeLength);
                    }
                    else
                    {
                        tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), getter, (r) => {
                            var rot = target.localEulerAngles;
                            if ((axis & AxisFlags.X) != AxisFlags.None)
                            {
                                rot.x = r.x;
                            }
                            if ((axis & AxisFlags.Y) != AxisFlags.None)
                            {
                                rot.y = r.y;
                            }
                            if ((axis & AxisFlags.Z) != AxisFlags.None)
                            {
                                rot.z = r.z;
                            }
                            target.localEulerAngles = rot;
                        }, rotation, timeLength);
                    }

                    seq.Insert(this, tweenV);
                }
            }
            else if (interp == Interpolation.Linear || path == null)
            {
                Vector3 endRotation = (track.keys[index + 1] as RotationEulerKey).rotation;

                Tweener tween;

                if (axis == AxisFlags.X)
                {
                    if (body)
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.x, (x) => {
                            var a      = target.localEulerAngles;
                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(x, a.y, a.z) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(x, a.y, a.z));
                            }
                        }, endRotation.x, timeLength);
                    }
                    else
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, endRotation.x, timeLength);
                    }
                }
                else if (axis == AxisFlags.Y)
                {
                    if (body)
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.y, (y) => {
                            var a      = target.localEulerAngles;
                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(a.x, y, a.z) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(a.x, y, a.z));
                            }
                        }, endRotation.y, timeLength);
                    }
                    else
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, endRotation.y, timeLength);
                    }
                }
                else if (axis == AxisFlags.Z)
                {
                    if (body2D)
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.z, (z) => {
                            var parent = target.parent;
                            if (parent)
                            {
                                body2D.MoveRotation(z + parent.eulerAngles.z);
                            }
                            else
                            {
                                body2D.MoveRotation(z);
                            }
                        }, endRotation.z, timeLength);
                    }
                    else if (body)
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.z, (z) => {
                            var a      = target.localEulerAngles;
                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(a.x, a.y, z) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(a.x, a.y, z));
                            }
                        }, endRotation.z, timeLength);
                    }
                    else
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, endRotation.z, timeLength);
                    }
                }
                else if (axis == AxisFlags.All)
                {
                    if (body2D)
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => {
                            var parent = target.parent;
                            if (parent)
                            {
                                body2D.MoveRotation(r.z + parent.eulerAngles.z);
                            }
                            else
                            {
                                body2D.MoveRotation(r.z);
                            }
                        }, endRotation, timeLength);
                    }
                    else if (body)
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => {
                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(r) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(r));
                            }
                        }, endRotation, timeLength);
                    }
                    else
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => target.localEulerAngles = r, endRotation, timeLength);
                    }
                }
                else
                {
                    if (body2D)
                    {
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => {
                                var parent = target.parent;
                                if (parent)
                                {
                                    body2D.MoveRotation(r.z + parent.eulerAngles.z);
                                }
                                else
                                {
                                    body2D.MoveRotation(r.z);
                                }
                            }, endRotation, timeLength);
                        }
                        else
                        {
                            tween = null;
                        }
                    }
                    else if (body)
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => {
                            var rot = target.localEulerAngles;
                            if ((axis & AxisFlags.X) != AxisFlags.None)
                            {
                                rot.x = r.x;
                            }
                            if ((axis & AxisFlags.Y) != AxisFlags.None)
                            {
                                rot.y = r.y;
                            }
                            if ((axis & AxisFlags.Z) != AxisFlags.None)
                            {
                                rot.z = r.z;
                            }
                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(rot) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(rot));
                            }
                        }, endRotation, timeLength);
                    }
                    else
                    {
                        tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => {
                            var rot = target.localEulerAngles;
                            if ((axis & AxisFlags.X) != AxisFlags.None)
                            {
                                rot.x = r.x;
                            }
                            if ((axis & AxisFlags.Y) != AxisFlags.None)
                            {
                                rot.y = r.y;
                            }
                            if ((axis & AxisFlags.Z) != AxisFlags.None)
                            {
                                rot.z = r.z;
                            }
                            target.localEulerAngles = rot;
                        }, endRotation, timeLength);
                    }
                }

                if (tween != null)
                {
                    if (hasCustomEase())
                    {
                        tween.SetEase(easeCurve);
                    }
                    else
                    {
                        tween.SetEase(easeType, amplitude, period);
                    }

                    seq.Insert(this, tween);
                }
            }
            else if (interp == Interpolation.Curve)
            {
                DOSetter <Vector3> setter;
                if (axis == AxisFlags.X)
                {
                    if (body)
                    {
                        setter = (x) => {
                            var a      = target.localEulerAngles;
                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(x.x, a.y, a.z) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(x.x, a.y, a.z));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = (x) => { var a = target.localEulerAngles; a.x = x.x; target.localEulerAngles = a; }
                    };
                }
                else if (axis == AxisFlags.Y)
                {
                    if (body)
                    {
                        setter = (x) => {
                            var a      = target.localEulerAngles;
                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(a.x, x.y, a.z) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(a.x, x.y, a.z));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = (x) => { var a = target.localEulerAngles; a.y = x.y; target.localEulerAngles = a; }
                    };
                }
                else if (axis == AxisFlags.Z)
                {
                    if (body2D)
                    {
                        setter = (x) => {
                            var parent = target.parent;
                            if (parent)
                            {
                                body2D.MoveRotation(x.z + parent.eulerAngles.z);
                            }
                            else
                            {
                                body2D.MoveRotation(x.z);
                            }
                        }
                    }
                    ;
                    else if (body)
                    {
                        setter = (x) => {
                            var a      = target.localEulerAngles;
                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(a.x, a.y, x.z) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(a.x, a.y, x.z));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = (x) => { var a = target.localEulerAngles; a.z = x.z; target.localEulerAngles = a; }
                    };
                }
                else if (axis == AxisFlags.All)
                {
                    if (body2D)
                    {
                        setter = (r) => {
                            var parent = target.parent;
                            if (parent)
                            {
                                body2D.MoveRotation(r.z + parent.eulerAngles.z);
                            }
                            else
                            {
                                body2D.MoveRotation(r.z);
                            }
                        }
                    }
                    ;
                    else if (body)
                    {
                        setter = (r) => {
                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(r) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(r));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = (r) => target.localEulerAngles = r;
                    }
                }
                else
                {
                    if (body2D)
                    {
                        if ((axis & AxisFlags.Z) != AxisFlags.None)
                        {
                            setter = (r) => {
                                var parent = target.parent;
                                if (parent)
                                {
                                    body2D.MoveRotation(r.z + parent.eulerAngles.z);
                                }
                                else
                                {
                                    body2D.MoveRotation(r.z);
                                }
                            }
                        }
                        ;
                        else
                        {
                            return;
                        }
                    }
                    else if (body)
                    {
                        setter = (r) => {
                            var rot = target.localEulerAngles;
                            if ((axis & AxisFlags.X) != AxisFlags.None)
                            {
                                rot.x = r.x;
                            }
                            if ((axis & AxisFlags.Y) != AxisFlags.None)
                            {
                                rot.y = r.y;
                            }
                            if ((axis & AxisFlags.Z) != AxisFlags.None)
                            {
                                rot.z = r.z;
                            }

                            var parent = target.parent;
                            if (parent)
                            {
                                body.MoveRotation(Quaternion.Euler(rot) * parent.rotation);
                            }
                            else
                            {
                                body.MoveRotation(Quaternion.Euler(rot));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = (r) => {
                            var rot = target.localEulerAngles;
                            if ((axis & AxisFlags.X) != AxisFlags.None)
                            {
                                rot.x = r.x;
                            }
                            if ((axis & AxisFlags.Y) != AxisFlags.None)
                            {
                                rot.y = r.y;
                            }
                            if ((axis & AxisFlags.Z) != AxisFlags.None)
                            {
                                rot.z = r.z;
                            }
                            target.localEulerAngles = rot;
                        }
                    };
                }

                var tweenPath = DOTween.To(TweenPlugPathVector3.Get(), () => rotation, setter, path, timeLength);

                if (hasCustomEase())
                {
                    tweenPath.SetEase(easeCurve);
                }
                else
                {
                    tweenPath.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, tweenPath);
            }
        }

        #endregion
    }
Beispiel #6
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target)
        {
            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }
            else if (canTween)
            {
                //invalid or in-between keys
                if (endFrame == -1)
                {
                    return;
                }
            }

            var matTrack = track as MaterialTrack;
            var propType = matTrack.propertyType;

            Material matInst = matTrack.materialInstance;

            string prop   = matTrack.property;
            int    propId = Shader.PropertyToID(prop);

            int frameRate = seq.take.frameRate;

            Tweener tween = null;

            int   keyCount = track.keys.Count;
            float time     = getTime(frameRate);

            if (interp == Interpolation.None)
            {
                switch (propType)
                {
                case MaterialTrack.ValueType.Float:
                case MaterialTrack.ValueType.Range:
                    tween = DOTween.To(TweenPlugValueSet <float> .Get(), () => matInst.GetFloat(propId), (x) => matInst.SetFloat(propId, x), val, time);
                    break;

                case MaterialTrack.ValueType.Vector:
                    tween = DOTween.To(TweenPlugValueSet <Vector4> .Get(), () => matInst.GetVector(propId), (x) => matInst.SetVector(propId, x), vector, time);
                    break;

                case MaterialTrack.ValueType.Color:
                    tween = DOTween.To(TweenPlugValueSet <Color> .Get(), () => matInst.GetColor(propId), (x) => matInst.SetColor(propId, x), color, time);
                    break;

                case MaterialTrack.ValueType.TexOfs:
                    tween = DOTween.To(TweenPlugValueSet <Vector2> .Get(), () => matInst.GetTextureOffset(prop), (x) => matInst.SetTextureOffset(prop, x), texOfs, time);
                    break;

                case MaterialTrack.ValueType.TexScale:
                    tween = DOTween.To(TweenPlugValueSet <Vector2> .Get(), () => matInst.GetTextureScale(prop), (x) => matInst.SetTextureScale(prop, x), texScale, time);
                    break;

                case MaterialTrack.ValueType.TexEnv:
                    tween = DOTween.To(TweenPlugValueSet <Texture> .Get(), () => matInst.GetTexture(propId), (x) => matInst.SetTexture(propId, x), texture, time);
                    break;
                }
            }
            else if (interp == Interpolation.Linear || path == null)
            {
                var endKey = track.keys[index + 1] as MaterialKey;

                switch (propType)
                {
                case MaterialTrack.ValueType.Float:
                case MaterialTrack.ValueType.Range:
                    tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => val, (x) => matInst.SetFloat(propId, x), endKey.val, time);
                    break;

                case MaterialTrack.ValueType.Vector:
                    tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => vector, (x) => matInst.SetVector(propId, x), endKey.vector, time);
                    break;

                case MaterialTrack.ValueType.Color:
                    tween = DOTween.To(TweenPluginFactory.CreateColor(), () => color, (x) => matInst.SetColor(propId, x), endKey.color, time);
                    break;

                case MaterialTrack.ValueType.TexOfs:
                    tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => texOfs, (x) => matInst.SetTextureOffset(prop, x), endKey.texOfs, time);
                    break;

                case MaterialTrack.ValueType.TexScale:
                    tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => texScale, (x) => matInst.SetTextureScale(prop, x), endKey.texScale, time);
                    break;
                }
            }
            else
            {
                switch (propType)
                {
                case MaterialTrack.ValueType.Float:
                case MaterialTrack.ValueType.Range:
                    tween = DOTween.To(TweenPlugPathFloat.Get(), () => val, (x) => matInst.SetFloat(propId, x), path, time);
                    break;

                case MaterialTrack.ValueType.Vector:
                    tween = DOTween.To(TweenPlugPathVector4.Get(), () => vector, (x) => matInst.SetVector(propId, x), path, time);
                    break;

                case MaterialTrack.ValueType.Color:
                    tween = DOTween.To(TweenPlugPathColor.Get(), () => color, (x) => matInst.SetColor(propId, x), path, time);
                    break;

                case MaterialTrack.ValueType.TexOfs:
                    tween = DOTween.To(TweenPlugPathVector2.Get(), () => texOfs, (x) => matInst.SetTextureOffset(propId, x), path, time);
                    break;

                case MaterialTrack.ValueType.TexScale:
                    tween = DOTween.To(TweenPlugPathVector2.Get(), () => texScale, (x) => matInst.SetTextureScale(propId, x), path, time);
                    break;
                }
            }

            if (tween != null)
            {
                if (canTween)
                {
                    if (hasCustomEase())
                    {
                        tween.SetEase(easeCurve);
                    }
                    else
                    {
                        tween.SetEase((Ease)easeType, amplitude, period);
                    }
                }

                seq.Insert(this, tween);
            }
        }
Beispiel #7
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }
            else if (canTween)
            {
                //invalid or in-between keys
                if (endFrame == -1)
                {
                    return;
                }
            }

            var trans = obj as Transform;

            Rigidbody   body   = trans.GetComponent <Rigidbody>();
            Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null;

            var   tTrack    = track as TranslationTrack;
            bool  pixelSnap = tTrack.pixelSnap;
            float ppu       = tTrack.pixelPerUnit;

            int   frameRate = seq.take.frameRate;
            float time      = getTime(frameRate);

            Tweener tween = null;

            if (interp == Interpolation.None)
            {
                //TODO: world position
                Vector3 pos = pixelSnap ? new Vector3(Mathf.Round(position.x * ppu) / ppu, Mathf.Round(position.y * ppu) / ppu, Mathf.Round(position.z * ppu) / ppu) : position;

                if (body2D)
                {
                    tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => trans.localPosition, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body2D.position = parent.TransformPoint(x);
                        }
                        else
                        {
                            body2D.position = x;
                        }
                    }, pos, time); //1.0f / frameRate
                }
                else if (body)
                {
                    tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => trans.localPosition, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body.position = parent.TransformPoint(x);
                        }
                        else
                        {
                            body.position = x;
                        }
                    }, pos, time); //1.0f / frameRate
                }
                else
                {
                    tween = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => trans.localPosition, (x) => trans.localPosition = x, pos, time); //1.0f / frameRate
                }
            }
            else if (interp == Interpolation.Linear || path == null)
            {
                Vector3 endPos = (track.keys[index + 1] as TranslationKey).position;

                DOSetter <Vector3> setter;
                if (body2D)
                {
                    if (pixelSnap)
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body2D.MovePosition(parent.TransformPoint(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu)));
                            }
                            else
                            {
                                body2D.MovePosition(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body2D.MovePosition(parent.TransformPoint(x));
                            }
                            else
                            {
                                body2D.MovePosition(x);
                            }
                        }
                    };
                }
                else if (body)
                {
                    if (pixelSnap)
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body.MovePosition(parent.TransformPoint(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu)));
                            }
                            else
                            {
                                body.MovePosition(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body.MovePosition(parent.TransformPoint(x));
                            }
                            else
                            {
                                body.MovePosition(x);
                            }
                        }
                    };
                }
                else
                {
                    if (pixelSnap)
                    {
                        setter = x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu);
                    }
                    else
                    {
                        setter = x => trans.localPosition = x;
                    }
                }

                if (orientMode == OrientMode.None)
                {
                    tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => position, setter, endPos, time);
                }
                else
                {
                    TweenerCore <Vector3, Vector3, TweenPlugVector3LookAtOptions> tweenOrient;

                    if (body)
                    {
                        tweenOrient        = DOTween.To(TweenPlugVector3LookAtRigidbody.Get(), () => position, setter, endPos, time);
                        tweenOrient.target = body;
                    }
                    else if (body2D)
                    {
                        tweenOrient        = DOTween.To(TweenPlugVector3LookAtRigidbody2D.Get(), () => position, setter, endPos, time);
                        tweenOrient.target = body2D;
                    }
                    else
                    {
                        tweenOrient        = DOTween.To(TweenPlugVector3LookAtTransform.Get(), () => position, setter, endPos, time);
                        tweenOrient.target = trans;
                    }

                    tweenOrient.plugOptions = new TweenPlugVector3LookAtOptions()
                    {
                        orientMode = orientMode, lockAxis = orientLockAxis, lookAtPt = endPos, lookAtIsLocal = true
                    };
                    tween = tweenOrient;
                }
            }
            else if (interp == Interpolation.Curve)
            {
                DOSetter <Vector3> setter;
                if (body2D)
                {
                    if (pixelSnap)
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body2D.MovePosition(parent.TransformPoint(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu)));
                            }
                            else
                            {
                                body2D.MovePosition(new Vector2(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body2D.MovePosition(parent.TransformPoint(x));
                            }
                            else
                            {
                                body2D.MovePosition(x);
                            }
                        }
                    };
                }
                else if (body)
                {
                    if (pixelSnap)
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body.MovePosition(parent.TransformPoint(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu)));
                            }
                            else
                            {
                                body.MovePosition(new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu));
                            }
                        }
                    }
                    ;
                    else
                    {
                        setter = x => {
                            var parent = trans.parent;
                            if (parent)
                            {
                                body.MovePosition(parent.TransformPoint(x));
                            }
                            else
                            {
                                body.MovePosition(x);
                            }
                        }
                    };
                }
                else
                {
                    if (pixelSnap)
                    {
                        setter = x => trans.localPosition = new Vector3(Mathf.Round(x.x * ppu) / ppu, Mathf.Round(x.y * ppu) / ppu, Mathf.Round(x.z * ppu) / ppu);
                    }
                    else
                    {
                        setter = x => trans.localPosition = x;
                    }
                }

                if (orientMode == OrientMode.None)
                {
                    tween = DOTween.To(TweenPlugPathVector3.Get(), () => position, setter, path, time);
                }
                else
                {
                    TweenerCore <Vector3, TweenPlugPath, TweenPlugPathOrientOptions> tweenOrient;

                    if (body)
                    {
                        tweenOrient        = DOTween.To(TweenPlugPathOrientRigidbody.Get(), () => position, setter, path, time);
                        tweenOrient.target = body;
                    }
                    else if (body2D)
                    {
                        tweenOrient        = DOTween.To(TweenPlugPathOrientRigidbody2D.Get(), () => position, setter, path, time);
                        tweenOrient.target = body2D;
                    }
                    else
                    {
                        tweenOrient        = DOTween.To(TweenPlugPathOrientTransform.Get(), () => position, setter, path, time);
                        tweenOrient.target = trans;
                    }

                    tweenOrient.plugOptions = new TweenPlugPathOrientOptions {
                        orientMode = orientMode, lockAxis = orientLockAxis
                    };
                    tween = tweenOrient;
                }
            }

            if (tween != null)
            {
                if (canTween)
                {
                    if (hasCustomEase())
                    {
                        tween.SetEase(easeCurve);
                    }
                    else
                    {
                        tween.SetEase(easeType, amplitude, period);
                    }
                }

                seq.Insert(this, tween);
            }
        }
Beispiel #8
0
        public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj)
        {
            //allow tracks with just one key
            if (track.keys.Count == 1)
            {
                interp = Interpolation.None;
            }
            else if (canTween)
            {
                //invalid or in-between keys
                if (endFrame == -1)
                {
                    return;
                }
            }

            Transform trans = obj as Transform;

            Rigidbody   body   = trans.GetComponent <Rigidbody>();
            Rigidbody2D body2D = !body?trans.GetComponent <Rigidbody2D>() : null;

            int   frameRate = seq.take.frameRate;
            float time      = getTime(frameRate);

            if (interp == Interpolation.None)
            {
                TweenerCore <Quaternion, Quaternion, TWeenPlugNoneOptions> valueTween;

                if (body2D)
                {
                    valueTween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), () => trans.localRotation, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body2D.rotation = (x * parent.rotation).eulerAngles.z;
                        }
                        else
                        {
                            body2D.rotation = x.eulerAngles.z;
                        }
                    }, rotation, time);
                }
                else if (body)
                {
                    valueTween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), () => trans.localRotation, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body.rotation = x * parent.rotation;
                        }
                        else
                        {
                            body.rotation = x;
                        }
                    }, rotation, time);
                }
                else
                {
                    valueTween = DOTween.To(TweenPlugValueSet <Quaternion> .Get(), () => trans.localRotation, (x) => trans.localRotation = x, rotation, time);
                }

                seq.Insert(this, valueTween);
            }
            else if (interp == Interpolation.Linear || path == null)
            {
                Quaternion endRotation = (track.keys[index + 1] as RotationKey).rotation;

                TweenerCore <Quaternion, Quaternion, NoOptions> linearTween;

                if (body2D)
                {
                    linearTween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => rotation, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body2D.MoveRotation((x * parent.rotation).eulerAngles.z);
                        }
                        else
                        {
                            body2D.MoveRotation(x.eulerAngles.z);
                        }
                    }, endRotation, time);
                }
                else if (body)
                {
                    linearTween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => rotation, (x) => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body.MoveRotation(x * parent.rotation);
                        }
                        else
                        {
                            body.MoveRotation(x);
                        }
                    }, endRotation, time);
                }
                else
                {
                    linearTween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => rotation, (x) => trans.localRotation = x, endRotation, time);
                }

                if (hasCustomEase())
                {
                    linearTween.SetEase(easeCurve);
                }
                else
                {
                    linearTween.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, linearTween);
            }
            else if (interp == Interpolation.Curve)
            {
                DOSetter <Quaternion> setter;
                if (body2D)
                {
                    setter = x => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body2D.MoveRotation((x * parent.rotation).eulerAngles.z);
                        }
                        else
                        {
                            body2D.MoveRotation(x.eulerAngles.z);
                        }
                    }
                }
                ;
                else if (body)
                {
                    setter = x => {
                        var parent = trans.parent;
                        if (parent)
                        {
                            body.MoveRotation(x * parent.rotation);
                        }
                        else
                        {
                            body.MoveRotation(x);
                        }
                    }
                }
                ;
                else
                {
                    setter = x => trans.localRotation = x;
                }

                var pathTween = DOTween.To(TweenPlugPathEuler.Get(), () => rotation, setter, path, time);

                if (hasCustomEase())
                {
                    pathTween.SetEase(easeCurve);
                }
                else
                {
                    pathTween.SetEase(easeType, amplitude, period);
                }

                seq.Insert(this, pathTween);
            }
        }