Beispiel #1
0
        public override void PlayStart(ITarget itarget, float frame, int frameRate, float animScale)
        {
            if (frame > 0)
            {
                AudioSource src = GetTarget(itarget) as AudioSource;
                if (!src)
                {
                    return;
                }
                float time;
                for (int i = keys.Count - 1; i >= 0; i--)
                {
                    AudioKey key = keys[i] as AudioKey;
                    if (!key.audioClip)
                    {
                        break;
                    }
                    if (key.frame <= frame)
                    {
                        src.pitch = itarget.animScale * animScale;

                        if (!key.oneShot)
                        {
                            // get time
                            time = ((frame - key.frame) / frameRate);
                            // if loop is set to false and is beyond length, then return
                            if (!key.loop && time > key.audioClip.length)
                            {
                                break;
                            }

                            if (src.isPlaying && src.clip != key.audioClip)
                            {
                                src.Stop();
                            }

                            // find time based on length
                            time = time % key.audioClip.length;

                            src.clip = key.audioClip;
                            src.loop = key.loop;
                            src.time = time;

                            src.Play();
                        }
                        mLastSampleKeyIndex = i;
                        break;
                    }
                }
            }
        }
Beispiel #2
0
        public override void previewFrame(ITarget target, float frame, int frameRate, bool play, float playSpeed)
        {
            AudioSource src = GetTarget(target) as AudioSource;

            if (!src)
            {
                return;
            }
            if (play)
            {
                int iFrame = Mathf.RoundToInt(frame);
                for (int i = keys.Count - 1; i >= 0; i--)
                {
                    if (keys[i].frame <= iFrame && mLastSampleKeyIndex != i)
                    {
                        AudioKey key = keys[i] as AudioKey;

                        src.pitch = target.animScale * playSpeed;

                        if (key.oneShot)
                        {
                            src.PlayOneShot(key.audioClip);
                        }
                        else
                        {
                            if (src.isPlaying && src.clip != key.audioClip)
                            {
                                src.Stop();
                            }

                            src.clip = key.audioClip;
                            src.loop = key.loop;
                            src.time = keys[i].frame == iFrame ? 0f : ((frame - key.frame) / frameRate) % key.audioClip.length;

                            src.Play();
                        }
                        mLastSampleKeyIndex = i;
                        break;
                    }
                }
            }
            else
            {
                src.loop            = false;
                mLastSampleKeyIndex = -1;
            }
        }
Beispiel #3
0
        // add a new key
        public void addKey(ITarget itarget, int _frame, AudioClip _clip, bool _loop)
        {
            foreach (AudioKey key in keys)
            {
                // if key exists on frame, update key
                if (key.frame == _frame)
                {
                    key.audioClip = _clip;
                    key.loop      = _loop;
                    // update cache
                    updateCache(itarget);
                }
            }
            AudioKey a = new AudioKey();

            a.frame     = _frame;
            a.audioClip = _clip;
            a.loop      = _loop;
            // add a new key
            keys.Add(a);
            // update cache
            updateCache(itarget);
        }