Beispiel #1
0
        public static void Play()
        {
            while (window.opened)
            {
                GfxTools.Clean();

                // INPUT

                if (window.GetKey(KeyCode.Esc) || window.GetKey(KeyCode.Return))
                {
                    return;
                }
                if (window.GetKey(KeyCode.P) && pauseCooldown <= 0)
                {
                    isPause       = !isPause;
                    pauseCooldown = pauseTempo;
                }

                if (!isPause)
                {
                    Player.Input();
                }

                // UPDATE

                if (!isPause)
                {
                    Player.Update();
                    HUD.Update();
                }
                pauseCooldown -= DeltaTime;

                // DRAW

                //background.Draw();
                GfxTools.DrawHorizontalLine(0, window.height - 75, window.width, 255, 255, 255);
                Player.Draw();
                HUD.Draw();

                if (isPause)
                {
                    GfxTools.DrawRectangle(window.width / 2 - 25, window.height / 2 - 40, 20, 80, 255, 255, 255);
                    GfxTools.DrawRectangle(window.width / 2 + 5, window.height / 2 - 40, 20, 80, 255, 255, 255);
                }

                window.Blit();
            }
        }
Beispiel #2
0
 public void Draw()
 {
     GfxTools.DrawSprite(sprite, (int)position.X, (int)position.Y);
 }
Beispiel #3
0
 static Game()
 {
     window = new Window(1200, 700, "Lunar Lander", PixelFormat.RGB);
     //background.Position = new Vector2(-1, window.height - background.Height);
     GfxTools.Init(window);
 }