/// <summary>
 /// Thrust the engines
 /// </summary>
 private void Thrust(double totalSeconds)
 {
     if (Fuel < 0)
     {
         return;
     }
     //lander rotation
     //add thrust
     sY -= Math.Sin(ConvertAngle.NormalizeAngle(Rotation + Math.PI / 2)) * totalSeconds * ThrustSpeed;
     Console.WriteLine(sY);
     sX -= Math.Cos(ConvertAngle.NormalizeAngle(Rotation + Math.PI / 2)) * totalSeconds * ThrustSpeed;
     //decrease fuel
     Fuel--;
 }
Beispiel #2
0
        public Bitmap Draw()
        {
            using (Graphics g = Graphics.FromImage(bmp))
            {
                g.Clear(Color.Black);
                //draw the ground
                for (int i = 0; i < terrain.points.Count - 1; i++)
                {
                    g.DrawLine((terrain.points[i].Y == terrain.points[i + 1].Y) ? landingPen : whitePen, terrain.points[i], terrain.points[i + 1]);
                }



                //transform graphics object by the rotation
                Matrix m = new Matrix();
                m.RotateAt((float)ConvertAngle.RadiansToDegrees(Module.Rotation), Module.Location);
                g.Transform = m;
                g.DrawImage(Module.Sprite, Module.LocationGraphics);
                //restore transformation
                m.Reset();
                g.Transform = m;


                //draw stats
                const int posStatX = 0;
                g.DrawString(DateTime.Now.ToLongTimeString(), statsFont, Brushes.White, (bmp.Width) / 2, 0);
                g.DrawString("Fuel: " + Module.Fuel, statsFont, Brushes.White, posStatX, 0);
                g.DrawString(string.Format("Lander: x={0:0.00} y={1:0.00}", Module.X, Module.Y, ConvertAngle.RadiansToDegrees(Module.Rotation)), statsFont, Brushes.White, posStatX, 30);
                g.DrawString(string.Format("Speed: x={0:0.00} y={1:0.00}", Module.sX, Module.sY, 0), statsFont, Brushes.White, posStatX, 60);
                g.DrawString("Score:   " + newPlayer.getScore().ToString(), statsFont, Brushes.White, 1000, 10);
                if (Paused) //or game over
                {
                    g.DrawString(Reason.ToString(), new Font(statsFont, FontStyle.Bold), Brushes.White, (bmp.Width) / 2, (bmp.Height) / 2 - 200);
                }
            }
            return(bmp);
        }