Beispiel #1
0
        public override Vector3 GetVelocity(float t)
        {
            int i;

            if (t >= 1f)
            {
                t = 1f;
                i = Points.Length - 4;
            }
            else
            {
                t  = Mathf.Clamp01(t) * CurveCount;
                i  = (int)t;
                t -= i;
                i *= 3;
            }

            return(transform.TransformPoint(BezierUtils.GetFirstDerivative(Points[i], Points[i + 1], Points[i + 2], Points[i + 3], t)) - transform.position);
        }
Beispiel #2
0
        public override Vector3 GetPoint(float t)
        {
            if (Points.Length < 4)
            {
                return(Vector3.zero);
            }

            int i;

            if (t >= 1f)
            {
                t = 1f;
                i = Points.Length - 4;
            }
            else
            {
                t  = Mathf.Clamp01(t) * CurveCount;
                i  = (int)t;
                t -= i;
                i *= 3;
            }
            return(transform.TransformPoint(BezierUtils.GetPoint(Points[i], Points[i + 1], Points[i + 2], Points[i + 3], t)));
        }