Expert: Collectors are primarily meant to be used to gather raw results from a search, and implement sorting or custom result filtering, collation, etc.
Lucene's core collectors are derived from Collector. Likely your application can use one of these classes, or subclass TopDocsCollector, instead of implementing Collector directly:
Collector decouples the score from the collected doc: the score computation is skipped entirely if it's not needed. Collectors that do need the score should implement the SetScorer method, to hold onto the passed Scorer instance, and call Scorer.Score() within the collect method to compute the current hit's score. If your collector may request the score for a single hit multiple times, you should use ScoreCachingWrappingScorer.
NOTE: The doc that is passed to the collect method is relative to the current reader. If your collector needs to resolve this to the docID space of the Multi*Reader, you must re-base it by recording the docBase from the most recent setNextReader call. Here's a simple example showing how to collect docIDs into a BitSet:
Searcher searcher = new IndexSearcher(indexReader); final BitSet bits = new BitSet(indexReader.MaxDoc); searcher.search(query, new Collector() { private int docBase; // ignore scorer public void setScorer(Scorer scorer) { } // accept docs out of order (for a BitSet it doesn't matter) public boolean acceptsDocsOutOfOrder() { return true; } public void collect(int doc) { bits.set(doc + docBase); } public void setNextReader(IndexReader reader, int docBase) { this.docBase = docBase; } });
Not all collectors will need to rebase the docID. For example, a collector that simply counts the total number of hits would skip it.
NOTE: Prior to 2.9, Lucene silently filtered out hits with score <= 0. As of 2.9, the core Collectors no longer do that. It's very unusual to have such hits (a negative query boost, or function query returning negative custom scores, could cause it to happen). If you need that behavior, use PositiveScoresOnlyCollector .
NOTE: This API is experimental and might change in incompatible ways in the next release.