Inheritance: UnityEngine.MonoBehaviour
Beispiel #1
0
        public void Close()
        {
            loop.Destroy();
            loop = null;

            lua.Dispose();
            lua = null;
            loader = null;
        }
Beispiel #2
0
 void StartLooper()
 {
     loop = gameObject.AddComponent<LuaLooper>();
     loop.luaState = lua;
 }