Beispiel #1
0
        public Lua()
        {
            luaState = LuaLib.luaL_newstate();                  // steffenj: Lua 5.1.1 API change (lua_open is gone)
            //LuaLib.luaopen_base(luaState);	// steffenj: luaopen_* no longer used
            LuaLib.luaL_openlibs(luaState);                     // steffenj: Lua 5.1.1 API change (luaopen_base is gone, just open all libs right here)
            LuaLib.lua_pushstring(luaState, "LUAINTERFACE LOADED");
            LuaLib.lua_pushboolean(luaState, true);
            LuaLib.lua_settable(luaState, (int)LuaIndexes.Registry);
            LuaLib.lua_newtable(luaState);
            LuaLib.lua_setglobal(luaState, "luanet");
            LuaLib.lua_pushvalue(luaState, (int)LuaIndexes.Globals);
            LuaLib.lua_getglobal(luaState, "luanet");
            LuaLib.lua_pushstring(luaState, "getmetatable");
            LuaLib.lua_getglobal(luaState, "getmetatable");
            LuaLib.lua_settable(luaState, -3);
            LuaLib.lua_replace(luaState, (int)LuaIndexes.Globals);
            translator = new ObjectTranslator(this, luaState);
            LuaLib.lua_replace(luaState, (int)LuaIndexes.Globals);
            LuaLib.luaL_dostring(luaState, Lua.init_luanet);                    // steffenj: lua_dostring renamed to luaL_dostring

            // We need to keep this in a managed reference so the delegate doesn't get garbage collected
            panicCallback = new LuaCore.lua_CFunction(PanicCallback);
            LuaLib.lua_atpanic(luaState, panicCallback);

            //LuaLib.lua_atlock(luaState, lockCallback = new LuaCore.lua_CFunction(LockCallback));
            //LuaLib.lua_atunlock(luaState, unlockCallback = new LuaCore.lua_CFunction(UnlockCallback));
        }