//////////////////////// public static void Register(IntPtr L) { Lua_funcs = new LuaL_Reg[] { new LuaL_Reg("test", new LuaCSFunction(test)), new LuaL_Reg("testerror", new LuaCSFunction(testerror)), }; LuaDLL.lua_newtable(L); LuaDLL.luaL_setfuncs(L, Lua_funcs, 0); LuaDLL.wlua_setglobal(L, "Game"); }