static int IsActiveLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); LuaFramework.SoundManager.SoundType arg0 = (LuaFramework.SoundManager.SoundType)ToLua.CheckObject(L, 2, typeof(LuaFramework.SoundManager.SoundType)); bool o = obj.IsActiveLayer(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }