//-----------------------------------------------------------------
        protected void OnDestroy()
        {
            PeriodCallBackManager.GetInstance().Destroy(gameObject);
            ClearClick();
#if ASYNC_MODE
            string abName = name.ToLower().Replace("panel", "");
            ResManager.UnloadAssetBundle(abName + AppConst.ExtName);
#endif
            Util.ClearMemory();
            Debug.Log("~" + name + " was destroy!");
        }
Beispiel #2
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	static int GetInstance(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 0);
			LuaFramework.PeriodCallBackManager o = SingletonManager<LuaFramework.PeriodCallBackManager>.GetInstance();
			ToLua.PushObject(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}
Beispiel #3
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 static int RemoveAll(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1);
         obj.RemoveAll();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #4
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 static int Destroy(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.PeriodCallBackManager obj  = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1);
         UnityEngine.GameObject             arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         obj.Destroy(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #5
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 static int RemoveCallBack(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1);
         LuaFramework.PeriodCallBackManager.CallBackEnum arg0 = (LuaFramework.PeriodCallBackManager.CallBackEnum)ToLua.CheckObject(L, 2, typeof(LuaFramework.PeriodCallBackManager.CallBackEnum));
         UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         obj.RemoveCallBack(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #6
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 static int GetObjAllCallBack(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.PeriodCallBackManager obj  = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1);
         UnityEngine.GameObject             arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         System.Collections.Generic.Dictionary <string, LuaInterface.LuaFunction> o = obj.GetObjAllCallBack(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #7
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 static int CallBack(IntPtr L)
 {
     try
     {
         int count = LuaDLL.lua_gettop(L);
         LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1);
         LuaFramework.PeriodCallBackManager.CallBackEnum arg0 = (LuaFramework.PeriodCallBackManager.CallBackEnum)ToLua.CheckObject(L, 2, typeof(LuaFramework.PeriodCallBackManager.CallBackEnum));
         UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3);
         obj.CallBack(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #8
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 static int GetObjCallBack(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1);
         LuaFramework.PeriodCallBackManager.CallBackEnum arg0 = (LuaFramework.PeriodCallBackManager.CallBackEnum)ToLua.CheckObject(L, 2, typeof(LuaFramework.PeriodCallBackManager.CallBackEnum));
         UnityEngine.GameObject   arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         LuaInterface.LuaFunction o    = obj.GetObjCallBack(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Beispiel #9
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    static int _CreateLuaFramework_PeriodCallBackManager(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                LuaFramework.PeriodCallBackManager obj = new LuaFramework.PeriodCallBackManager();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: LuaFramework.PeriodCallBackManager.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 protected void OnCollisionExit(Collision collision)
 {
     //离开碰撞回调
     //Util.CallMethod("EventManager", "CshapPeriodCallBack", "OnCollisionExit", gameObject, collision.gameObject);
     PeriodCallBackManager.GetInstance().CallBack(PeriodCallBackManager.CallBackEnum.CollisionExit, gameObject, gameObject, collision.gameObject);
 }
 protected void OnTriggerExit(Collider other)
 {
     //离开触发器回调
     //Util.CallMethod("EventManager", "CshapPeriodCallBack", "OnTriggerExit", gameObject, other.gameObject);
     PeriodCallBackManager.GetInstance().CallBack(PeriodCallBackManager.CallBackEnum.TriggerExit, gameObject, gameObject, other.gameObject);
 }
 protected void Start()
 {
     // Util.CallMethod(name, "Start");
     PeriodCallBackManager.GetInstance().CallBack(PeriodCallBackManager.CallBackEnum.Start, gameObject, null);
 }
 protected void Awake()
 {
     //Util.CallMethod(name, "Awake", gameObject);
     //Util.CallMethod(gameObject.GetInstanceID().ToString(), "Awake", gameObject);
     PeriodCallBackManager.GetInstance().CallBack(PeriodCallBackManager.CallBackEnum.Awake, gameObject, null);
 }