Beispiel #1
0
        internal override void Resume(LuaThread thread)
        {
            // Pop frame off the stack.
            Frame frame = thread.UnwoundFrames[thread.UnwoundFrames.Count - 1];

            thread.UnwoundFrames.RemoveAt(thread.UnwoundFrames.Count - 1);


            // Recover frame information.
            int frameBase   = frame.FrameBase;
            int resultCount = frame.ResultCount;
            int fp          = frame.FramePointer;
            int ip          = frame.InstructionPointer;


            // Resume the next suspended frame.
            try
            {
                Instruction i = prototype.Instructions[ip - 1];

                switch (i.Opcode)
                {
                case Opcode.Call:
                {
                    // Resume function.
                    LuaValue function = thread.Stack[fp + i.A];
                    function.Resume(thread);

                    if (thread.UnwoundFrames.Count > 0)
                    {
                        thread.UnwoundFrames.Add(new Frame(frameBase, resultCount, fp, ip));
                        return;
                    }

                    if (i.C != 0)
                    {
                        thread.StackWatermark(fp + prototype.StackSize);
                    }
                    else
                    {
                        thread.StackWatermark(Math.Max(fp + prototype.StackSize, thread.Top + 1));
                    }

                    break;
                }

                default:
                    throw new InvalidOperationException();
                }
            }
            catch (Exception e)
            {
                thread.UnwoundFrames.Add(new Frame(frameBase, resultCount, fp, ip));
                throw e;
            }

            // Returned normally, dispatch the rest of the function.
            Dispatch(thread, frameBase, resultCount, fp, ip);
        }
Beispiel #2
0
        void CallAction()
        {
            LuaThread thread    = LuaThread.CurrentThread;
            int       frameBase = thread.BeginCall(this, 0);

            thread.Call(frameBase, 0);
            thread.EndCall(frameBase);
        }
Beispiel #3
0
        void CallAction <T>(T a)
        {
            LuaThread thread    = LuaThread.CurrentThread;
            int       frameBase = thread.BeginCall(this, 1);

            thread.CallArgument(frameBase, 0, a);
            thread.Call(frameBase, 0);
            thread.EndCall(frameBase);
        }
Beispiel #4
0
        void CallAction <T1, T2>(T1 a, T2 b)
        {
            LuaThread thread    = LuaThread.CurrentThread;
            int       frameBase = thread.BeginCall(this, 2);

            thread.CallArgument(frameBase, 0, a);
            thread.CallArgument(frameBase, 1, b);
            thread.Call(frameBase, 0);
            thread.EndCall(frameBase);
        }
Beispiel #5
0
        TResult CallFunc <TResult>()
        {
            LuaThread thread    = LuaThread.CurrentThread;
            int       frameBase = thread.BeginCall(this, 0);

            thread.Call(frameBase, 1);
            TResult result = thread.CallResult <TResult>(frameBase, 0);

            thread.EndCall(frameBase);
            return(result);
        }
Beispiel #6
0
        void CallAction <T1, T2, T3, T4>(T1 a, T2 b, T3 c, T4 d)
        {
            LuaThread thread    = LuaThread.CurrentThread;
            int       frameBase = thread.BeginCall(this, 4);

            thread.CallArgument(frameBase, 0, a);
            thread.CallArgument(frameBase, 1, b);
            thread.CallArgument(frameBase, 2, c);
            thread.CallArgument(frameBase, 3, d);
            thread.Call(frameBase, 0);
            thread.EndCall(frameBase);
        }
Beispiel #7
0
        internal virtual LuaValue Call(LuaValue a)
        {
            LuaThread thread    = LuaThread.CurrentThread;
            int       frameBase = thread.BeginCall(this, 1);

            thread.CallArgument(frameBase, 0, a);
            thread.Call(frameBase, 1);
            LuaValue result = thread.CallResult(frameBase, 0);

            thread.EndCall(frameBase);
            return(result);
        }
Beispiel #8
0
        TResult CallFunc <T1, T2, TResult>(T1 a, T2 b)
        {
            LuaThread thread    = LuaThread.CurrentThread;
            int       frameBase = thread.BeginCall(this, 2);

            thread.CallArgument(frameBase, 0, a);
            thread.CallArgument(frameBase, 1, b);
            thread.Call(frameBase, 1);
            TResult result = thread.CallResult <TResult>(frameBase, 0);

            thread.EndCall(frameBase);
            return(result);
        }
Beispiel #9
0
        internal static void MetaCall(LuaValue function, LuaThread thread, int frameBase, int argumentCount, int resultCount)
        {
            LuaValue h = GetHandler(function, "__call");

            if (h != null)
            {
                thread.StackWatermark(frameBase + 2 + argumentCount);

                for (int p = argumentCount; p >= 0; --p)
                {
                    thread.Stack[frameBase + p + 1] = thread.Stack[frameBase + p];
                }
                thread.Stack[frameBase] = h;

                h.Call(thread, frameBase, argumentCount + 1, resultCount);
                return;
            }

            throw new NotSupportedException();
        }
Beispiel #10
0
        internal override void Call(LuaThread thread, int frameBase, int argumentCount, int resultCount)
        {
            /*	frameBase		-->	Function
             *              ^				argument
             *      argumentCount		argument
             *              v				argument
             */

            int fp = frameBase;

            if (Prototype.IsVararg && argumentCount > Prototype.ParameterCount)
            {
                /*	frameBase		-->	Function
                 *              ^				null
                 *      argumentCount		null
                 *              v				argument (vararg)
                 *      framePointer	--> argument
                 *                                              argument
                 */

                fp = frameBase + 1 + argumentCount;
                thread.StackWatermark(fp + prototype.StackSize);

                for (int argument = 0; argument < argumentCount; ++argument)
                {
                    thread.Stack[fp + argument]            = thread.Stack[frameBase + 1 + argument];
                    thread.Stack[frameBase + 1 + argument] = null;
                }
            }
            else
            {
                fp = frameBase + 1;
                thread.StackWatermark(fp + prototype.StackSize);
            }

            thread.StackLevels.Add(this);
            Dispatch(thread, frameBase, resultCount, fp, 0);
        }
Beispiel #11
0
 internal virtual void Resume(LuaThread thread)
 {
     throw new NotSupportedException();
 }
Beispiel #12
0
        // Function interface.

        internal virtual void Call(LuaThread thread, int frameBase, int argumentCount, int resultCount)
        {
            MetaCall(this, thread, frameBase, argumentCount, resultCount);
        }
Beispiel #13
0
        public int Resume(int resultCount)
        {
            try
            {
                LuaThread coroutine = CurrentThread;
                CurrentThread = this;

                Frame resume = UnwoundFrames[UnwoundFrames.Count - 1];
                if (resume.InstructionPointer > 0)
                {
                    // Resume from a yield.
                    Stack[resume.FrameBase].Resume(this);
                }
                else
                {
                    // First time this function has been called.
                    UnwoundFrames.Clear();
                    int callArgumentCount = Top - resume.FrameBase;
                    Top = -1;
                    Stack[resume.FrameBase].Call(this, resume.FrameBase, callArgumentCount, -1);
                }

                CurrentThread = coroutine;


                int resultBase;
                int actualResultCount;

                if (UnwoundFrames.Count > 0)
                {
                    // Yielded.
                    Frame yield = UnwoundFrames[0];
                    resultBase        = yield.FrameBase + 1;
                    actualResultCount = Top - yield.FrameBase;
                    Top = -1;
                }
                else
                {
                    // Normal return.
                    resultBase        = resume.FrameBase;
                    actualResultCount = Top + 1 - resume.FrameBase;
                    Top = -1;
                }

                if (resultCount != VarResult)
                {
                    StackWatermark(resultBase + resultCount);
                    if (resultCount > actualResultCount)
                    {
                        Array.Clear(Stack, resultBase, resultCount - actualResultCount);
                    }
                    return(resultCount);
                }
                else
                {
                    StackWatermark(resultBase + actualResultCount);
                    return(actualResultCount);
                }
            }
            catch (Exception e)
            {
                throw new LuaError(UnwindStackTrace(), e);
            }
        }
Beispiel #14
0
        void Dispatch(LuaThread thread, int frameBase, int resultCount, int fp, int ip)
        {
            try
            {
                while (true)
                {
                    // Suspend coroutine (support for suspending at arbitrary instructions).

/*
 *                      if ( thread.UnwoundFrames.Count > 0 )
 *                      {
 *                              thread.UnwoundFrames.Add( new Frame( frameBase, resultCount, fp, ip ) );
 *                              return;
 *                      }
 */

                    // Dispatch instructions.

                    Instruction i = prototype.Instructions[ip++];

                    switch (i.Opcode)
                    {
                    case Opcode.Move:
                    {
                        // R( A ) := R( B )
                        thread.Stack[fp + i.A] = thread.Stack[fp + i.B];
                        continue;
                    }

                    case Opcode.LoadK:
                    {
                        // R( A ) := K( Bx )
                        thread.Stack[fp + i.A] = K(i.Bx);
                        continue;
                    }

                    case Opcode.LoadBool:
                    {
                        // R( A ) := (bool)B
                        if (i.B != 0)
                        {
                            thread.Stack[fp + i.A] = true;
                        }
                        else
                        {
                            thread.Stack[fp + i.A] = false;
                        }

                        // if C skip next instruction
                        if (i.C != 0)
                        {
                            ip += 1;
                        }

                        continue;
                    }

                    case Opcode.LoadNil:
                    {
                        // R( A ) ... R( B ) := nil
                        for (int r = i.A; r <= i.B; ++r)
                        {
                            thread.Stack[fp + r] = null;
                        }
                        continue;
                    }

                    case Opcode.GetUpVal:
                    {
                        // R( A ) := U( B )
                        thread.Stack[fp + i.A] = upVals[i.B].Value;
                        continue;
                    }

                    case Opcode.GetGlobal:
                    {
                        // R( A ) := G[ K( Bx ) ]
                        thread.Stack[fp + i.A] = Environment.Index(K(i.Bx));
                        continue;
                    }

                    case Opcode.GetTable:
                    {
                        // R( A ) := R( B )[ RK( C ) ]
                        thread.Stack[fp + i.A] = thread.Stack[fp + i.B].Index(RK(thread.Stack, fp, i.C));
                        continue;
                    }

                    case Opcode.SetGlobal:
                    {
                        // G[ K( Bx ) ] := R( A )
                        Environment.NewIndex(K(i.Bx), thread.Stack[fp + i.A]);
                        continue;
                    }

                    case Opcode.SetUpVal:
                    {
                        // U( B ) := R( A )
                        upVals[i.B].Value = thread.Stack[fp + i.A];
                        continue;
                    }

                    case Opcode.SetTable:
                    {
                        // R( A )[ RK( B ) ] = RK( C )
                        thread.Stack[fp + i.A].NewIndex(RK(thread.Stack, fp, i.B), RK(thread.Stack, fp, i.C));
                        continue;
                    }

                    case Opcode.NewTable:
                    {
                        // R( A ) := {} ( B is array size hint, C is hash size hint )
                        thread.Stack[fp + i.A] = new LuaTable(i.B, i.C);
                        continue;
                    }

                    case Opcode.Self:
                    {
                        LuaValue self = thread.Stack[fp + i.B];

                        // R( A + 1 ) := R( B )
                        thread.Stack[fp + i.A + 1] = self;

                        // R( A ) = R( B )[ RK( C ) ]
                        thread.Stack[fp + i.A] = self.Index(RK(thread.Stack, fp, i.C));

                        continue;
                    }

                    case Opcode.Add:
                    {
                        // R( A ) := RK( B ) + RK( C )
                        thread.Stack[fp + i.A] = RK(thread.Stack, fp, i.B).Add(RK(thread.Stack, fp, i.C));
                        continue;
                    }

                    case Opcode.Sub:
                    {
                        // R( A ) := RK( B ) - RK( C )
                        thread.Stack[fp + i.A] = RK(thread.Stack, fp, i.B).Subtract(RK(thread.Stack, fp, i.C));
                        continue;
                    }

                    case Opcode.Mul:
                    {
                        // R( A ) := RK( B ) * RK( C )
                        thread.Stack[fp + i.A] = RK(thread.Stack, fp, i.B).Multiply(RK(thread.Stack, fp, i.C));
                        continue;
                    }

                    case Opcode.Div:
                    {
                        // R( A ) := RK( B ) / RK( C )
                        thread.Stack[fp + i.A] = RK(thread.Stack, fp, i.B).Divide(RK(thread.Stack, fp, i.C));
                        continue;
                    }

                    case Opcode.Mod:
                    {
                        // R( A ) := RK( B ) % RK( C )
                        thread.Stack[fp + i.A] = RK(thread.Stack, fp, i.B).Modulus(RK(thread.Stack, fp, i.C));
                        continue;
                    }

                    case Opcode.Pow:
                    {
                        // R( A ) := RK( B ) ^ RK( C )
                        thread.Stack[fp + i.A] = RK(thread.Stack, fp, i.B).RaiseToPower(RK(thread.Stack, fp, i.C));
                        continue;
                    }

                    case Opcode.Unm:
                    {
                        // R( A ) := -R( B )
                        thread.Stack[fp + i.A] = thread.Stack[fp + i.B].UnaryMinus();
                        continue;
                    }

                    case Opcode.Not:
                    {
                        // R( A ) := not R( B )
                        LuaValue B = thread.Stack[fp + i.B];
                        thread.Stack[fp + i.A] = !(B != null && B.IsTrue());
                        continue;
                    }

                    case Opcode.Len:
                    {
                        // R( A ) := length of R( B )
                        thread.Stack[fp + i.A] = thread.Stack[fp + i.B].Length();
                        continue;
                    }

                    case Opcode.Concat:
                    {
                        // R( A ) := R( B ) .. ... .. R( C ), concatenating whole list
                        int listTop = fp + i.C;
                        int count   = i.C - i.B + 1;

                        while (count > 1)
                        {
                            LuaValue left  = thread.Stack[listTop - 1];
                            LuaValue right = thread.Stack[listTop - 0];

                            if (left.SupportsSimpleConcatenation() && right.SupportsSimpleConcatenation())
                            {
                                // Count how many we can concatenate in this pass.
                                int concatCount = 2;
                                for (concatCount = 2; concatCount < count; ++concatCount)
                                {
                                    LuaValue operand = thread.Stack[listTop - concatCount];
                                    if (!operand.SupportsSimpleConcatenation())
                                    {
                                        break;
                                    }
                                }

                                // Concatenate them.
                                StringBuilder s = new StringBuilder();

                                for (int r = listTop - (concatCount - 1); r <= listTop; ++r)
                                {
                                    s.Append(thread.Stack[r].ToString());
                                }

                                // Modify the thread.Stack top and continue.
                                thread.Stack[listTop - (concatCount - 1)] = s.ToString();
                                listTop -= concatCount - 1;
                                count   -= concatCount - 1;
                            }
                            else
                            {
                                // Perform meta concatenation.
                                thread.Stack[listTop - 1] = left.Concatenate(right);
                                listTop -= 1;
                                count   -= 1;
                            }
                        }

                        thread.Stack[fp + i.A] = thread.Stack[listTop];

                        continue;
                    }

                    case Opcode.Jmp:
                    {
                        // relative jump sBx ( relative to next instruction )
                        ip += i.sBx;
                        continue;
                    }

                    case Opcode.Eq:
                    {
                        // if ( RK( B ) == RK( C ) ) ~= A then skip associated jump
                        LuaValue B      = RK(thread.Stack, fp, i.B);
                        LuaValue C      = RK(thread.Stack, fp, i.C);
                        bool     equals = B != null?B.Equals(C) : C == null;

                        if (equals == (i.A != 0))
                        {
                            i   = prototype.Instructions[ip++];
                            ip += i.sBx;
                        }
                        else
                        {
                            ip += 1;
                        }
                        continue;
                    }

                    case Opcode.Lt:
                    {
                        // if ( RK( B ) <  RK( C ) ) ~= A then skip associated jump
                        if (RK(thread.Stack, fp, i.B).LessThan(RK(thread.Stack, fp, i.C)) == (i.A != 0))
                        {
                            i   = prototype.Instructions[ip++];
                            ip += i.sBx;
                        }
                        else
                        {
                            ip += 1;
                        }
                        continue;
                    }

                    case Opcode.Le:
                    {
                        // if ( RK( B ) <= RK( C ) ) ~= A then skip associated jump
                        if (RK(thread.Stack, fp, i.B).LessThanOrEquals(RK(thread.Stack, fp, i.C)) == (i.A != 0))
                        {
                            i   = prototype.Instructions[ip++];
                            ip += i.sBx;
                        }
                        else
                        {
                            ip += 1;
                        }
                        continue;
                    }

                    case Opcode.Test:
                    {
                        // if not ( R( A ) <=> C ) then skip associated jump
                        LuaValue A = thread.Stack[fp + i.A];
                        if ((A != null && A.IsTrue()) == (i.C != 0))
                        {
                            i   = prototype.Instructions[ip++];
                            ip += i.sBx;
                        }
                        else
                        {
                            ip += 1;
                        }
                        continue;
                    }

                    case Opcode.TestSet:
                    {
                        // if ( R( B ) <=> C ) then R( A ) := R( B ) else skip associated jump
                        LuaValue B = thread.Stack[fp + i.B];
                        if ((B != null && B.IsTrue()) == (i.C != 0))
                        {
                            // Set.
                            thread.Stack[fp + i.A] = thread.Stack[fp + i.B];

                            // Perform associated jump.
                            i   = prototype.Instructions[ip++];
                            ip += i.sBx;
                        }
                        else
                        {
                            ip += 1;
                        }
                        continue;
                    }

                    case Opcode.Call:
                    {
                        // R( A ), ... , R( A + C - 2 ) := R( A )( R( A + 1 ), ... , R( A + B - 1 ) )

                        // Count arguments.
                        int callArgumentCount;
                        if (i.B != 0)
                        {
                            callArgumentCount = i.B - 1;
                        }
                        else
                        {
                            callArgumentCount = thread.Top - fp - i.A;
                            thread.Top        = -1;
                        }

                        LuaValue function = thread.Stack[fp + i.A];
                        function.Call(thread, fp + i.A, callArgumentCount, i.C - 1);

                        if (thread.UnwoundFrames.Count > 0)
                        {
                            thread.UnwoundFrames.Add(new Frame(frameBase, resultCount, fp, ip));
                            return;
                        }

                        if (i.C != 0)
                        {
                            thread.StackWatermark(fp + prototype.StackSize);
                        }
                        else
                        {
                            thread.StackWatermark(Math.Max(fp + prototype.StackSize, thread.Top + 1));
                        }

                        continue;
                    }

                    case Opcode.TailCall:
                    {
                        // return R( A )( R( A + 1 ), ... , R( A + B - 1 ) )

                        thread.CloseUpVals(fp);
                        thread.StackLevels.RemoveAt(thread.StackLevels.Count - 1);

                        int callArgumentCount;
                        if (i.B != 0)
                        {
                            callArgumentCount = i.B - 1;
                        }
                        else
                        {
                            callArgumentCount = thread.Top - fp - i.A;
                            thread.Top        = -1;
                        }

                        LuaValue function = thread.Stack[fp + i.A];

                        thread.Stack[frameBase] = function;
                        for (int argument = 0; argument < callArgumentCount; ++argument)
                        {
                            thread.Stack[frameBase + 1 + argument] = thread.Stack[fp + i.A + 1 + argument];
                        }

                        function.Call(thread, frameBase, callArgumentCount, resultCount);

                        return;
                    }

                    case Opcode.Return:
                    {
                        // return R( A ), ... R( A + B - 2 )

                        thread.CloseUpVals(fp);
                        thread.StackLevels.RemoveAt(thread.StackLevels.Count - 1);

                        // Find number of results we have.
                        int returnResultCount;
                        if (i.B != 0)
                        {
                            returnResultCount = i.B - 1;
                        }
                        else
                        {
                            returnResultCount = thread.Top + 1 - fp - i.A;
                            thread.Top        = -1;
                        }

                        // Calculate number of results we want.
                        int copyCount;
                        if (resultCount != -1)
                        {
                            copyCount = Math.Min(resultCount, returnResultCount);
                        }
                        else
                        {
                            copyCount  = returnResultCount;
                            thread.Top = frameBase + returnResultCount - 1;
                        }

                        // Copy results.
                        for (int result = 0; result < copyCount; ++result)
                        {
                            thread.Stack[frameBase + result] = thread.Stack[fp + i.A + result];
                        }
                        for (int result = copyCount; result < resultCount; ++result)
                        {
                            thread.Stack[frameBase + result] = null;
                        }

                        return;
                    }


                    /*	A + 0		Index
                     *      A + 1		Limit
                     *      A + 2		Step
                     *      A + 3		Var
                     */

                    case Opcode.ForLoop:
                    {
                        LuaValue index = thread.Stack[fp + i.A + 0];
                        LuaValue limit = thread.Stack[fp + i.A + 1];
                        LuaValue step  = thread.Stack[fp + i.A + 2];

                        // Index += Step
                        index = index.Add(step);
                        thread.Stack[fp + i.A + 0] = index;

                        // if ( Step > 0 and Index <= Limit ) or ( Step < 0 and Index >= Limit ) then Var = Index, relative jump sBx
                        if ((!step.LessThanOrEquals(zero) && index.LessThanOrEquals(limit)) ||
                            (step.LessThan(zero) && !index.LessThan(limit)))
                        {
                            thread.Stack[fp + i.A + 3] = index;
                            ip += i.sBx;
                        }

                        continue;
                    }

                    case Opcode.ForPrep:
                    {
                        LuaValue index = thread.Stack[fp + i.A + 0];
                        LuaValue limit = thread.Stack[fp + i.A + 1];
                        LuaValue step  = thread.Stack[fp + i.A + 2];

                        // Convert for control variables to numbers.
                        if (!index.TryToNumberValue(out index))
                        {
                            throw new InvalidOperationException("'for' initial value must be a number.");
                        }
                        if (!limit.TryToNumberValue(out limit))
                        {
                            throw new InvalidOperationException("'for' limit must be a number.");
                        }
                        if (!step.TryToNumberValue(out step))
                        {
                            throw new InvalidOperationException("'for' step must be a number.");
                        }

                        // Index -= Step
                        index = index.Subtract(step);

                        // Update thread.Stack.
                        thread.Stack[fp + i.A + 0] = index;
                        thread.Stack[fp + i.A + 1] = limit;
                        thread.Stack[fp + i.A + 2] = step;

                        // relative jump sBx
                        ip += i.sBx;
                        continue;
                    }


                    /*	A + 0		Generator
                     *      A + 1		State
                     *      A + 2		Control
                     *      A + 3		Var_1
                     *      ...
                     *      A + 3 + C	Var_C
                     */

                    case Opcode.TForLoop:
                    {
                        LuaValue generator = thread.Stack[fp + i.A + 0];
                        LuaValue state     = thread.Stack[fp + i.A + 1];
                        LuaValue control   = thread.Stack[fp + i.A + 2];

                        // Var_1, ..., Var_C := Generator( State, Control )
                        thread.Stack[fp + i.A + 3] = generator;
                        thread.Stack[fp + i.A + 4] = state;
                        thread.Stack[fp + i.A + 5] = control;
                        generator.Call(thread, fp + i.A + 3, 2, i.C);

                        // if Var_1 ~= nil then Control = Var_1 else skip associated jump
                        LuaValue var_1 = thread.Stack[fp + i.A + 3];
                        if (var_1 != null && var_1.IsTrue())
                        {
                            // Set control.
                            thread.Stack[fp + i.A + 2] = var_1;

                            // Perform associated jump.
                            i   = prototype.Instructions[ip++];
                            ip += i.sBx;
                        }
                        else
                        {
                            ip += 1;
                        }
                        continue;
                    }


                    case Opcode.SetList:
                    {
                        // Special decoding.
                        int keyBase;
                        if (i.C != 0)
                        {
                            keyBase = i.C;
                        }
                        else
                        {
                            keyBase = prototype.Instructions[ip++].Index;
                        }

                        int lastKey;
                        if (i.B != 0)
                        {
                            lastKey = i.B;
                        }
                        else
                        {
                            lastKey    = thread.Top - fp - i.A;
                            thread.Top = -1;
                        }

                        // R( A )[ ( C - 1 ) * 50 + i ] := R( A + i ), 1 <= i <= B
                        for (int key = 1; key <= lastKey; ++key)
                        {
                            thread.Stack[fp + i.A].NewIndex((keyBase - 1) * Instruction.FieldsPerFlush + key, thread.Stack[fp + i.A + key]);
                        }

                        if (i.B == 0)
                        {
                            thread.StackWatermark(fp + prototype.StackSize);
                        }

                        continue;
                    }

                    case Opcode.Close:
                    {
                        // close all thread.Stack variables from R( A ) to the top
                        thread.CloseUpVals(fp + i.A);
                        continue;
                    }

                    case Opcode.Closure:
                    {
                        // R( A ) := function closure from P( Bx )
                        LuaFunction function = new LuaFunction(prototype.Prototypes[i.Bx], Environment);
                        thread.Stack[fp + i.A] = function;

                        // followed by upval initialization with Move or GetUpVal
                        for (int upval = 0; upval < function.prototype.UpValCount; ++upval)
                        {
                            Instruction u = prototype.Instructions[ip++];

                            if (u.Opcode == Opcode.Move)
                            {
                                function.upVals[upval] = thread.MakeUpVal(fp + u.B);
                            }
                            else if (u.Opcode == Opcode.GetUpVal)
                            {
                                function.upVals[upval] = upVals[u.B];
                            }
                            else
                            {
                                throw new InvalidProgramException("Malformed upval initialization bytecode.");
                            }
                        }

                        continue;
                    }

                    case Opcode.Vararg:
                    {
                        // R( A ), ..., R( A + B - 1 ) = vararg

                        /*	frameBase		-->	Function
                         *              ^				null
                         *      argumentCount		null
                         *              v				argument (vararg)
                         *      framePointer	--> argument
                         *                                              argument
                         */

                        // Find varargs.
                        int varargBase  = frameBase + 1 + prototype.ParameterCount;
                        int varargCount = Math.Max(fp - varargBase, 0);

                        // Find how many we want.
                        int copyCount;
                        if (i.B != 0)
                        {
                            copyCount = Math.Min(i.B, varargCount);
                        }
                        else
                        {
                            copyCount  = varargCount;
                            thread.Top = fp + i.A + copyCount - 1;
                            thread.StackWatermark(Math.Max(fp + prototype.StackSize, thread.Top + 1));
                        }

                        // Copy into correct position.
                        for (int vararg = 0; vararg < copyCount; ++vararg)
                        {
                            thread.Stack[fp + i.A + vararg] = thread.Stack[varargBase + vararg];
                        }

                        for (int vararg = copyCount; vararg < i.B; ++vararg)
                        {
                            thread.Stack[fp + i.A + vararg] = null;
                        }

                        continue;
                    }

                    case Opcode.IntDiv:
                    {
                        // R( A ) := RK( B ) \ RK( C )
                        thread.Stack[fp + i.A] = RK(thread.Stack, fp, i.B).IntegerDivide(RK(thread.Stack, fp, i.C));
                        continue;
                    }
                    }
                }
            }
            catch (Exception e)
            {
                thread.UnwoundFrames.Add(new Frame(frameBase, resultCount, fp, ip));
                throw e;
            }
        }