Localize is a global hook into which a string-mapping localizer can be installed. It is designed to make internationalization exceptionally easy for developers. TODO: expand I18N features based on Mozilla's L20N.
All Loyc code should call this hook in order to localize text (although as of June 2015, no one has made any translation tables). Use it like this: string result = Localize.From("Hello, {0}", userName); If you use this facility frequently in a given class, you may want to shorten your typing using a static variable: protected static readonly FormatterDelegate L = Localize.From; Then you can simply write L("Hello, {0}", userName) instead. Either way, whatever localizer is installed will look up the text in its database and return a translation. If no translation to the end user's language is available, an appropriate default translation should be returned: either the original text, or a translation to some default language, e.g. English. Alternately, assuming you have the ability to change the table of translations, you can use a Symbol in your code and call the other overload of From() to look up the text that should be shown to the end user: string result = Localize.From((Symbol)"MY_STRING")); string result = Localize.From(@@MY_STRING); // EC# syntax This is most useful for long strings or paragraphs of text, but I expect that some projects, as a policy, will use symbols for all localizable text.

Localize.Formatter() is then called to make the completed string, unless the variable argument list is empty. It is possible to perform formatting separately, for example: Console.WriteLine(Localize.From("{0} is {0:X} in hexadecimal"), N); Here, writeline performs the formatting instead. However, Localize's default formatter, Strings.Format, has an extra feature that the standard formatter does not: named arguments. Here is an example: ... string verb = Localize.From(IsFileLoaded ? "parse" : "load"); MessageBox.Show( Localize.From("Not enough memory to {load/parse} '{filename}'." {Message}", "load/parse", verb, "filename", FileName)); } As you can see, named arguments are mentioned in the format string by specifying an argument name such as {filename} instead of a number like {0}. The variable argument list contains the same name followed by its value, e.g. "filename", FileName. This feature gives you, the developer, the opportunity to indicate to the translator person what a particular argument is for.

The translator must not change any of the arguments: the word "{filename}" is not to be translated.

At run-time, the format string with named arguments is converted to a "normal" format string with numbered arguments. The above example would become "Could not {1} the file: {3}" and then be passed to string.Format.

Design rationale

Many developers don't want to spend time writing internationalization or localization code, and are tempted to write code that is only for one language. It's no wonder, because it's a relative pain in the neck. Microsoft suggests that code carry around a "ResourceManager" object and directly request strings from it: private ResourceManager rm; rm = new ResourceManager("MyStrings", this.GetType().Assembly); Console.Writeline(rm.GetString("HEXER"), N); This approach has drawbacks: * It may be cumbersome to pass around a ResourceManager instance between all classes that might contain localizable strings; a global facility is much more convenient. * The programmer has to put all translations in the resource file; consequently, writing the code is bothersome because the programmer has to switch to the resource file and add the string to it. Someone reading the code, in turn, can't tell what the string says and has to load up the resource file to find out. * It is nontrivial to change the localization manager; for instance, what if someone wants to store translations in an .ini or .xml file rather than inside the assembly? What if the user wants to centralize all translations for a set of assemblies, rather than having separate resources in each assembly? * Keeping in mind that the guy in charge of translation is typically different than the guys writing most of the code, it makes sense to keep translations separate from everything else.

The idea of the Localize facility is to convince programmers to support localization by making it dead-easy to do. By default it is not connected to any translator (it just passes strings through), so people who are only writing a program for a one-language market can easily make their code "multiligual-ready" without doing any extra work, since Localize.From() is no harder to type than String.Format().

The translation system itself is separate, and connected to Localize by a delegate, for two reasons:

  1. Multiple translation systems are possible. This class should be suitable for any .NET program, and some programs using this utility will want to plug-in a different localizer.
  2. I personally don't have the time or expertise to write a localizer at this time. So until I do, the Localize class will make my code ready for translation, although not actually localized.
In the open source world, most developers don't have a team of translators ready make translations for them. The idea of Loyc, for example, is that many different individuals--not one big team--of programmers will create and maintain features. By centralizing this translation facility, it should be straightforward for a single multilingual individual to translate the text of many Loyc extensions made by many different people.

To facilitate this, I propose that in addition to a translator, a Loyc extension should be made to figure out all the strings/symbols for which translations are needed. To do this it would scan source code (at compile time) for calls to methods in this class and generate a list of strings and symbols needing translation. It would also have to detect certain calls that perform translation implicity, such as ISimpleMessageSink.Write(). See LocalizableAttribute.

Beispiel #1
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 public void Write(Severity type, object context, string format)
 {
     WriteCore(type, context, Localize.From(format));
 }
Beispiel #2
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        protected virtual ConsoleColor PickColor(Severity msgType, out string msgTypeText)
        {
            bool         implicitText = msgType < PrintSeverityAt;
            ConsoleColor color;

            if (msgType >= Severity.Critical)
            {
                color = ConsoleColor.Magenta;
            }
            else if (msgType >= Severity.Error)
            {
                color = ConsoleColor.Red;
            }
            else if (msgType >= Severity.Warning)
            {
                color = ConsoleColor.Yellow;
            }
            else if (msgType >= Severity.Note)
            {
                color = ConsoleColor.White;
            }
            else if (msgType >= Severity.Debug)
            {
                color = ConsoleColor.Cyan;
            }
            else if (msgType >= Severity.Verbose || msgType == Severity._Finer)
            {
                color = ConsoleColor.DarkCyan;
            }
            else if (msgType == Severity.Detail)
            {
                switch (_lastColor)
                {
                case ConsoleColor.Red: color = ConsoleColor.DarkRed; break;

                case ConsoleColor.Yellow: color = ConsoleColor.DarkYellow; break;

                case ConsoleColor.White: color = ConsoleColor.Gray; break;

                case ConsoleColor.Green: color = ConsoleColor.DarkGreen; break;

                case ConsoleColor.Blue: color = ConsoleColor.DarkBlue; break;

                case ConsoleColor.Magenta: color = ConsoleColor.DarkMagenta; break;

                case ConsoleColor.Cyan: color = ConsoleColor.DarkCyan; break;

                default: color = ConsoleColor.DarkGray; break;
                }
                msgTypeText = null;
                return(color);
            }
            else
            {
                color = Console.ForegroundColor;
            }

            msgTypeText = implicitText ? null : Localize.From(msgType.ToString());
            _lastColor  = color;
            return(color);
        }
Beispiel #3
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 public void Write(Severity type, object context, string format, object arg0, object arg1 = null)
 {
     WriteCore(type, context, Localize.From(format, arg0, arg1));
 }
Beispiel #4
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 public void Write(Severity type, object context, string format, params object[] args)
 {
     WriteCore(type, context, Localize.From(format, args));
 }
Beispiel #5
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 public override string ToString()
 {
     return(Localize.From("(No value)"));
 }