Beispiel #1
0
        public virtual IProgressResult <float, T> LoadAssetAsync <T>(string path) where T : Object
        {
            try
            {
                if (string.IsNullOrEmpty(path))
                {
                    throw new System.ArgumentNullException("path", "The path is null or empty!");
                }

                ProgressResult <float, T> result   = new ProgressResult <float, T>();
                AssetPathInfo             pathInfo = this.pathInfoParser.Parse(path);
                if (pathInfo == null)
                {
                    throw new System.Exception(string.Format("Not found the AssetBundle or parses the path info '{0}' failure.", path));
                }

                T asset = this.GetCache <T>(path);
                if (asset != null)
                {
                    result.UpdateProgress(1f);
                    result.SetResult(asset);
                    return(result);
                }

                IProgressResult <float, IBundle> bundleResult = this.LoadBundle(pathInfo.BundleName);
                float weight = bundleResult.IsDone ? 0f : DEFAULT_WEIGHT;
                bundleResult.Callbackable().OnProgressCallback(p => result.UpdateProgress(p * weight));
                bundleResult.Callbackable().OnCallback((r) =>
                {
                    if (r.Exception != null)
                    {
                        result.SetException(r.Exception);
                        return;
                    }

                    using (IBundle bundle = r.Result)
                    {
                        IProgressResult <float, T> assetResult = bundle.LoadAssetAsync <T>(pathInfo.AssetName);
                        assetResult.Callbackable().OnProgressCallback(p => result.UpdateProgress(weight + (1f - weight) * p));
                        assetResult.Callbackable().OnCallback((ar) =>
                        {
                            if (ar.Exception != null)
                            {
                                result.SetException(ar.Exception);
                            }
                            else
                            {
                                result.SetResult(ar.Result);
                                this.AddCache <T>(path, ar.Result);
                            }
                        });
                    }
                });
                return(result);
            }
            catch (System.Exception e)
            {
                return(new ImmutableProgressResult <float, T>(e, 0f));
            }
        }
        protected override IEnumerator DoLoadSceneAsync(ISceneLoadingPromise <Scene> promise, string path, LoadSceneMode mode = LoadSceneMode.Single)
        {
            AssetPathInfo pathInfo = pathInfoParser.Parse(path);

            if (pathInfo == null)
            {
                promise.Progress = 0f;
                promise.SetException(string.Format("Parses the path info '{0}' failure.", path));
                yield break;
            }

            var name = string.Format("{0}{1}", ASSETS, pathInfo.AssetName);

#if UNITY_2018_3_OR_NEWER
            AsyncOperation operation = EditorSceneManager.LoadSceneAsyncInPlayMode(name, new LoadSceneParameters(mode));
#else
            AsyncOperation operation = LoadSceneMode.Additive.Equals(mode) ? EditorApplication.LoadLevelAdditiveAsyncInPlayMode(name) : EditorApplication.LoadLevelAsyncInPlayMode(name);
#endif
            if (operation == null)
            {
                promise.SetException(string.Format("Not found the scene '{0}'.", path));
                yield break;
            }

            operation.allowSceneActivation = false;
            while (operation.progress < 0.9f)
            {
                if (operation.progress == 0f)
                {
                    operation.priority = promise.Priority;
                }

                promise.Progress = operation.progress;
                yield return(waitForSeconds);
            }
            promise.Progress = operation.progress;
            promise.State    = LoadState.SceneActivationReady;

            while (!operation.isDone)
            {
                if (promise.AllowSceneActivation && !operation.allowSceneActivation)
                {
                    operation.allowSceneActivation = promise.AllowSceneActivation;
                }

                promise.Progress = operation.progress;
                yield return(waitForSeconds);
            }

            Scene scene = SceneManager.GetSceneByName(Path.GetFileNameWithoutExtension(pathInfo.AssetName));
            if (!scene.IsValid())
            {
                promise.SetException(string.Format("Not found the scene '{0}'.", path));
                yield break;
            }

            promise.Progress = 1f;
            promise.SetResult(scene);
        }
Beispiel #3
0
        protected override IEnumerator DoLoadSceneAsync(ISceneLoadingPromise <Scene> promise, string path, LoadSceneMode mode = LoadSceneMode.Single)
        {
            AssetPathInfo pathInfo = pathInfoParser.Parse(path);

            if (pathInfo == null)
            {
                promise.Progress = 0f;
                promise.SetException(string.Format("Parses the path info '{0}' failure.", path));
                yield break;
            }

            AsyncOperation operation = SceneManager.LoadSceneAsync(Path.GetFileNameWithoutExtension(pathInfo.AssetName), mode);

            if (operation == null)
            {
                promise.SetException(string.Format("Not found the scene '{0}'.", path));
                yield break;
            }

            operation.allowSceneActivation = false;
            while (operation.progress < 0.9f)
            {
                if (operation.progress == 0f)
                {
                    operation.priority = promise.Priority;
                }

                promise.Progress = operation.progress;
                yield return(waitForSeconds);
            }
            promise.Progress = operation.progress;
            promise.State    = LoadState.SceneActivationReady;

            while (!operation.isDone)
            {
                if (promise.AllowSceneActivation && !operation.allowSceneActivation)
                {
                    operation.allowSceneActivation = promise.AllowSceneActivation;
                }

                promise.Progress = operation.progress;
                yield return(waitForSeconds);
            }

            Scene scene = SceneManager.GetSceneByName(Path.GetFileNameWithoutExtension(pathInfo.AssetName));

            if (!scene.IsValid())
            {
                promise.SetException(string.Format("Not found the scene '{0}'.", path));
                yield break;
            }

            promise.Progress = 1f;
            promise.SetResult(scene);
        }
Beispiel #4
0
        public virtual Object LoadAsset(string path, System.Type type)
        {
            if (string.IsNullOrEmpty(path))
            {
                throw new System.ArgumentNullException("path", "The path is null or empty!");
            }

            if (type == null)
            {
                throw new System.ArgumentNullException("type");
            }

            AssetPathInfo pathInfo = this.pathInfoParser.Parse(path);

            if (pathInfo == null)
            {
                throw new System.Exception(string.Format("Not found the AssetBundle or parses the path info '{0}' failure.", path));
            }

            Object asset = this.GetCache <Object>(path);

            if (asset != null)
            {
                return(asset);
            }

            using (IBundle bundle = this.GetBundle(pathInfo.BundleName))
            {
                if (bundle == null)
                {
                    if (log.IsWarnEnabled)
                    {
                        log.WarnFormat("The AssetBundle of the current asset(path:{0}) is not loaded, please load the AssetBundle first.", path);
                    }
                    return(null);
                }

                asset = bundle.LoadAsset(pathInfo.AssetName, type);
                if (asset != null)
                {
                    this.AddCache(path, asset);
                }

                return(asset);
            }
        }
Beispiel #5
0
        protected override IEnumerator DoLoadSceneAsync(ISceneLoadingPromise <Scene> promise, string path, LoadSceneMode mode = LoadSceneMode.Single)
        {
            AssetPathInfo pathInfo = pathInfoParser.Parse(path);

            if (pathInfo == null)
            {
                promise.Progress = 1f;
                promise.SetException(string.Format("Parses the path info '{0}' failure.", path));
                yield break;
            }

            yield return(null);//Wait for a frame.

            IProgressResult <float, IBundle> bundleResult = this.LoadBundle(pathInfo.BundleName, promise.Priority);
            float weight = bundleResult.IsDone ? 0f : DEFAULT_WEIGHT;

            bundleResult.Callbackable().OnProgressCallback(p => promise.Progress = p * weight);

            while (!bundleResult.IsDone)
            {
                yield return(null);
            }

            if (bundleResult.Exception != null)
            {
                promise.SetException(bundleResult.Exception);
                yield break;
            }

            promise.State = LoadState.AssetBundleLoaded;

            using (IBundle bundle = bundleResult.Result)
            {
                AsyncOperation operation = SceneManager.LoadSceneAsync(Path.GetFileNameWithoutExtension(pathInfo.AssetName), mode);
                if (operation == null)
                {
                    promise.SetException(string.Format("Not found the scene '{0}'.", path));
                    yield break;
                }
                operation.priority             = promise.Priority;
                operation.allowSceneActivation = false;
                while (operation.progress < 0.9f)
                {
                    promise.Progress = weight + (1f - weight) * operation.progress;
                    yield return(waitForSeconds);
                }
                promise.Progress = weight + (1f - weight) * operation.progress;
                promise.State    = LoadState.SceneActivationReady;
                while (!operation.isDone)
                {
                    if (promise.AllowSceneActivation && !operation.allowSceneActivation)
                    {
                        operation.allowSceneActivation = promise.AllowSceneActivation;
                    }

                    promise.Progress = weight + (1f - weight) * operation.progress;
                    yield return(waitForSeconds);
                }

                Scene scene = SceneManager.GetSceneByName(Path.GetFileNameWithoutExtension(pathInfo.AssetName));
                if (!scene.IsValid())
                {
                    promise.SetException(string.Format("Not found the scene '{0}'.", path));
                    yield break;
                }

                promise.Progress = 1f;
                promise.SetResult(scene);
            }
        }
Beispiel #6
0
        protected virtual IEnumerator DoLoadAssetsToMapAsync <T>(IProgressPromise <float, Dictionary <string, T> > promise, params string[] paths) where T : Object
        {
            Dictionary <string, T> results             = new Dictionary <string, T>();
            Dictionary <string, List <string> > groups = new Dictionary <string, List <string> >();
            Dictionary <string, string>         assetNameAndPathMapping = new Dictionary <string, string>();
            List <string> bundleNames = new List <string>();

            for (int i = 0; i < paths.Length; i++)
            {
                var           path     = paths[i];
                AssetPathInfo pathInfo = this.pathInfoParser.Parse(path);
                if (pathInfo == null || pathInfo.BundleName == null)
                {
                    if (log.IsWarnEnabled)
                    {
                        log.WarnFormat("Not found the AssetBundle or parses the path info '{0}' failure.", path);
                    }
                    continue;
                }

                var asset = this.GetCache <T>(path);
                if (asset != null)
                {
                    if (!results.ContainsKey(path))
                    {
                        results.Add(path, asset);
                    }
                    continue;
                }

                List <string> list = null;
                if (!groups.TryGetValue(pathInfo.BundleName, out list))
                {
                    list = new List <string>();
                    groups.Add(pathInfo.BundleName, list);
                    bundleNames.Add(pathInfo.BundleName);
                }

                if (!list.Contains(pathInfo.AssetName))
                {
                    list.Add(pathInfo.AssetName);
                    assetNameAndPathMapping[pathInfo.AssetName] = path;
                }
            }

            if (bundleNames.Count <= 0)
            {
                promise.UpdateProgress(1f);
                promise.SetResult(results);
                yield break;
            }

            IProgressResult <float, IBundle[]> bundleResult = this.LoadBundle(bundleNames.ToArray(), 0);
            float weight = bundleResult.IsDone ? 0f : DEFAULT_WEIGHT;

            bundleResult.Callbackable().OnProgressCallback(p => promise.UpdateProgress(weight * p));

            yield return(bundleResult.WaitForDone());

            if (bundleResult.Exception != null)
            {
                promise.SetException(bundleResult.Exception);
                yield break;
            }

            Dictionary <string, IProgressResult <float, Dictionary <string, T> > > assetResults = new Dictionary <string, IProgressResult <float, Dictionary <string, T> > >();

            IBundle[] bundles = bundleResult.Result;
            for (int i = 0; i < bundles.Length; i++)
            {
                using (IBundle bundle = bundles[i])
                {
                    if (!groups.ContainsKey(bundle.Name))
                    {
                        continue;
                    }

                    List <string> assetNames = groups[bundle.Name];
                    if (assetNames == null || assetNames.Count < 0)
                    {
                        continue;
                    }

                    IProgressResult <float, Dictionary <string, T> > assetResult = bundle.LoadAssetsToMapAsync <T>(assetNames.ToArray());
                    assetResult.Callbackable().OnCallback(ar =>
                    {
                        if (ar.Exception != null)
                        {
                            return;
                        }

                        foreach (var kv in ar.Result)
                        {
                            string key = assetNameAndPathMapping[kv.Key];
                            var value  = kv.Value;
                            if (!results.ContainsKey(key))
                            {
                                results.Add(key, value);
                            }
                        }
                    });
                    assetResults.Add(bundle.Name, assetResult);
                }
            }

            if (assetResults.Count < 0)
            {
                promise.UpdateProgress(1f);
                promise.SetResult(results);
                yield break;
            }

            bool  finished   = false;
            float progress   = 0f;
            int   assetCount = assetResults.Count;

            do
            {
                yield return(waitForSeconds);

                finished = true;
                progress = 0f;

                var assetEnumerator = assetResults.GetEnumerator();
                while (assetEnumerator.MoveNext())
                {
                    var kv          = assetEnumerator.Current;
                    var assetResult = kv.Value;
                    if (!assetResult.IsDone)
                    {
                        finished = false;
                    }

                    progress += (1f - weight) * assetResult.Progress / assetCount;
                }

                promise.UpdateProgress(weight + progress);
            } while (!finished);

            promise.UpdateProgress(1f);
            promise.SetResult(results);
        }