Beispiel #1
0
        static void Cleanup()
        {
            string cleanupMarkerFile = Path.Combine(SupportFileDirBase, "CleanupNeeded");
            var    dirs = Directory.GetDirectories(SupportFileDirBase, "VER.*");

            if (dirs.Length > 1)
            {
                // We will assume we should come and check again on our next launch.
                File.WriteAllText(cleanupMarkerFile, "");
                foreach (string dir in Directory.GetDirectories(s_supportFileDirBase))
                {
                    // Don't clean up myself
                    if (string.Compare(dir, s_supportFileDir, StringComparison.OrdinalIgnoreCase) == 0)
                    {
                        continue;
                    }

                    // We first try to move the directory and only delete it if that succeeds.
                    // That way directories that are in use don't get cleaned up.
                    try
                    {
                        var deletingName = dir + ".deleting";
                        if (dir.EndsWith(".deleting"))
                        {
                            deletingName = dir;
                        }
                        else
                        {
                            Directory.Move(dir, deletingName);
                        }
                        DirectoryUtilities.Clean(deletingName);
                    }
                    catch (Exception) { }
                }
            }
            else
            {
                // No cleanup needed, mark that fact
                FileUtilities.ForceDelete(cleanupMarkerFile);
            }
        }
Beispiel #2
0
        /// <summary>
        /// DirectoryUtilities.GetFiles is basicaly the same as Directory.GetFiles
        /// however it returns IEnumerator, which means that it lazy.  This is very important
        /// for large directory trees.  A searchPattern can be specified (Windows wildcard conventions)
        /// that can be used to filter the set of archiveFile names returned.
        ///
        /// Suggested Usage
        ///
        ///     foreach(string fileName in DirectoryUtilities.GetFiles("c:\", "*.txt")){
        ///         Console.WriteLine(fileName);
        ///     }
        ///
        /// </summary>
        /// <param name="directoryPath">The base directory to enumerate</param>
        /// <param name="searchPattern">A pattern to filter the names (windows filename wildcards * ?)</param>
        /// <param name="searchOptions">Indicate if the search is recursive or not.  </param>
        /// <returns>The enumerator for all archiveFile names in the directory (recursively). </returns>
        public static IEnumerable <string> GetFiles(string directoryPath, string searchPattern, SearchOption searchOptions)
        {
            string[] fileNames = Directory.GetFiles(directoryPath, searchPattern, SearchOption.TopDirectoryOnly);
            Array.Sort <string>(fileNames, StringComparer.OrdinalIgnoreCase);
            foreach (string fileName in fileNames)
            {
                yield return(fileName);
            }

            if (searchOptions == SearchOption.AllDirectories)
            {
                string[] subDirNames = Directory.GetDirectories(directoryPath);
                Array.Sort <string>(subDirNames);
                foreach (string subDir in subDirNames)
                {
                    foreach (string fileName in DirectoryUtilities.GetFiles(subDir, searchPattern, searchOptions))
                    {
                        yield return(fileName);
                    }
                }
            }
        }