private void RefreshActiveQuest() { if (game.QuestArea.ActiveQuest == null) { ActiveQuest = null; return; } ActiveQuest = new QuestCardInPlayViewModel(dispatcher, game.QuestArea.ActiveQuest); }
private void RefreshActiveQuest() { if (game.QuestArea.ActiveQuest == null) { ActiveQuest = null; return; } ActiveQuest = new QuestCardInPlayViewModel(dispatcher, game.QuestArea.ActiveQuest); }