Beispiel #1
0
 public abstract bool CanUserJoinServer(JoinServerRequestMessage joinServerRequest);
        public override bool CanUserJoinServer(JoinServerRequestMessage joinServerRequestMessage)
        {
            if (this.serverSettings.IsDebugLocalBuild)
            {
                return(true);
            }

            // Testing if this is a reconnect
            if (this.reconnectUsers.TryGetValue(joinServerRequestMessage.UserInfo.UserId, out ReconnectInfo reconnectInfo))
            {
                if (this.isClosedToNewUsers && reconnectInfo.MatchmakerTicket == joinServerRequestMessage.CustomData)
                {
                    joinServerRequestMessage.UserInfo.SetPlayFabId(reconnectInfo.PlayFabId);
                    joinServerRequestMessage.UserInfo.SetUsername(reconnectInfo.Username);
                    joinServerRequestMessage.UserInfo.SetDisplayName(reconnectInfo.DisplayName);
                    return(true);
                }
            }

            var redeemMatchmakerTicket = PlayFabServerAPI.RedeemMatchmakerTicketAsync(new RedeemMatchmakerTicketRequest
            {
                LobbyId = this.serverSettings.LobbyId,
                Ticket  = joinServerRequestMessage.CustomData,
            });

            redeemMatchmakerTicket.Wait();

            if (redeemMatchmakerTicket.Exception != null)
            {
                Debug.LogErrorFormat("PlayFabGameServer: Unable to Redeem Matchmaker Ticket: Exception {0}", redeemMatchmakerTicket.Exception.Message);
            }
            else if (redeemMatchmakerTicket.Result.Error != null)
            {
                Debug.LogErrorFormat("PlayFabGameServer: Unable to Redeem Matchmaker Ticket: Error {0}", redeemMatchmakerTicket.Result.Error.ErrorMessage);
            }
            else if (redeemMatchmakerTicket.Result.Result.TicketIsValid == false)
            {
                Debug.LogErrorFormat("PlayFabGameServer: Unable to Redeem Matchmaker Ticket: Error {0}", redeemMatchmakerTicket.Result.Error.ErrorMessage);
            }
            else
            {
                string playfabId   = redeemMatchmakerTicket.Result.Result.UserInfo.PlayFabId;
                string displayName = redeemMatchmakerTicket.Result.Result.UserInfo.TitleInfo.DisplayName;
                string username    = redeemMatchmakerTicket.Result.Result.UserInfo.Username;
                long   userId      = System.Convert.ToInt64(playfabId, 16);

                if (userId != joinServerRequestMessage.UserInfo.UserId)
                {
                    Debug.LogErrorFormat("PlayFabGameServer: User Passed in invalid UserId {0}, Actual UserId {1}", joinServerRequestMessage.UserInfo.UserId, userId);

                    this.NotifyMatchmakerPlayerLeft(playfabId);

                    // TODO [bgish]: Set BadCallCount?

                    return(false);
                }
                else
                {
                    // We pased everything, so register the user and go!
                    joinServerRequestMessage.UserInfo.SetPlayFabId(playfabId);
                    joinServerRequestMessage.UserInfo.SetUsername(username);
                    joinServerRequestMessage.UserInfo.SetDisplayName(displayName);

                    // Remembering this conection so they can re-connect mid session and not have to
                    if (this.reconnectUsers.ContainsKey(joinServerRequestMessage.UserInfo.UserId) == false)
                    {
                        this.reconnectUsers.Add(joinServerRequestMessage.UserInfo.UserId, new ReconnectInfo
                        {
                            PlayFabId        = playfabId,
                            Username         = username,
                            DisplayName      = displayName,
                            MatchmakerTicket = joinServerRequestMessage.CustomData,
                        });
                    }

                    return(true);
                }
            }

            return(false);
        }