public bool Add(Actor actor) { if (this.Contains(actor)) { return(false); } else { ++this.numActors; ActorSet.ListNode newNode = new ActorSet.ListNode(actor, this.listHeadTail.prev); int seq = actor.GetSequenceNumber(); if (this.numActors >= 2 * this.hashMap.Length) { this.Resize(); } else { int hash = seq % this.hashMap.Length; ActorSet.ListNode hashHead = this.hashMap[hash]; this.hashMap[hash] = newNode; newNode.SetHashListHead(hashHead); } this.code += seq; return(true); } }
private void Resize(int size) { this.hashMap = new ActorSet.ListNode[size]; for (ActorSet.ListNode currentActor = this.listHeadTail.next; currentActor != this.listHeadTail; currentActor = currentActor.next) { int seq = currentActor.actor.GetSequenceNumber(); int hash = seq % size; ActorSet.ListNode hashHead = this.hashMap[hash]; this.hashMap[hash] = currentActor; currentActor.SetHashListHead(hashHead); } }
public void AddAll(Actor[] o) { int size = o.Length; this.numActors = size; this.Resize(); for (int i = 0; i < size; i++) { Actor actor = o[i]; ActorSet.ListNode newNode = new ActorSet.ListNode(actor, this.listHeadTail.prev); int seq = actor.GetSequenceNumber(); int hash = seq % this.hashMap.Length; ActorSet.ListNode hashHead = this.hashMap[hash]; this.hashMap[hash] = newNode; newNode.SetHashListHead(hashHead); this.code += seq; } }
public bool Add(Actor actor) { if (this.Contains(actor)) { return false; } else { ++this.numActors; ActorSet.ListNode newNode = new ActorSet.ListNode(actor, this.listHeadTail.prev); int seq = actor.GetSequenceNumber(); if (this.numActors >= 2 * this.hashMap.Length) { this.Resize(); } else { int hash = seq % this.hashMap.Length; ActorSet.ListNode hashHead = this.hashMap[hash]; this.hashMap[hash] = newNode; newNode.SetHashListHead(hashHead); } this.code += seq; return true; } }
public void AddAll(Actor[] o) { int size = o.Length; this.numActors = size; this.Resize(); for (int i = 0; i < size; i++) { Actor actor = o[i]; ActorSet.ListNode newNode = new ActorSet.ListNode(actor, this.listHeadTail.prev); int seq = actor.GetSequenceNumber(); int hash = seq % this.hashMap.Length; ActorSet.ListNode hashHead = this.hashMap[hash]; this.hashMap[hash] = newNode; newNode.SetHashListHead(hashHead); this.code += seq; } }