Beispiel #1
0
        /// <summary>
        /// 渲染当前层画面到LGraphics之上
        /// </summary>
        ///
        /// <param name="g"></param>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="sx"></param>
        /// <param name="sy"></param>
        /// <param name="width"></param>
        /// <param name="ty"></param>
        /// <param name="isLine"></param>
        /// <param name="mapTileWidth"></param>
        /// <param name="mapTileHeight"></param>
        public void Draw(GLEx g, int x, int y, int sx, int sy, int width,
                         int height, bool isLine, int mapTileWidth, int mapTileHeight)
        {
            if (width == 0 || height == 0)
            {
                return;
            }

            if (lightingOn)
            {
                GLUtils.SetShadeModelSmooth(GLEx.GL);
            }

            this.tmxTileSet = null;
            this.mapTileSet = null;

            for (int tileset = 0; tileset < tmx.GetTileSetCount(); tileset++)
            {
                keyHashCode = 1;
                keyHashCode = LSystem.Unite(keyHashCode, tileset);
                keyHashCode = LSystem.Unite(keyHashCode, sx);
                keyHashCode = LSystem.Unite(keyHashCode, sy);
                keyHashCode = LSystem.Unite(keyHashCode, width);
                keyHashCode = LSystem.Unite(keyHashCode, height);
                keyHashCode = LSystem.Unite(keyHashCode, mapTileWidth);
                keyHashCode = LSystem.Unite(keyHashCode, mapTileHeight);
                keyHashCode = LSystem.Unite(keyHashCode, lightingOn);

                mapTileSet = (MapTileSet)CollectionUtils.Get(lazyMaps, keyHashCode);

                if (!isLightDirty && mapTileSet != null)
                {
                    mapTileSet.cache.x = x;
                    mapTileSet.cache.y = y;

                    LTextureBatch.Commit(mapTileSet.texture, mapTileSet.cache);

                    if (isLine)
                    {
                        tmx.Draw(g, x, y, sx, sy, width, height, index);
                    }
                    if (lightingOn)
                    {
                        GLUtils.SetShadeModelSmooth(GLEx.GL);
                    }

                    return;
                }

                for (int ty = 0; ty < height; ty++)
                {
                    for (int tx = 0; tx < width; tx++)
                    {
                        if ((sx + tx < 0) || (sy + ty < 0))
                        {
                            continue;
                        }
                        if ((sx + tx >= this.width) || (sy + ty >= this.height))
                        {
                            continue;
                        }

                        if (data[sx + tx, sy + ty, 0] == tileset)
                        {
                            if (tmxTileSet == null)
                            {
                                tmxTileSet = tmx.GetTileSet(tileset);
                                tmxTileSet.tiles.GLBegin();
                            }

                            int sheetX = tmxTileSet
                                         .GetTileX(data[sx + tx, sy + ty, 1]);
                            int sheetY = tmxTileSet
                                         .GetTileY(data[sx + tx, sy + ty, 1]);

                            int tileOffsetY = tmxTileSet.tileHeight - mapTileHeight;

                            cx = tx * mapTileWidth;
                            cy = ty * mapTileHeight - tileOffsetY;

                            if (lightingOn)
                            {
                                SetLightColor(cx / mapTileWidth, cy / mapTileHeight);
                            }

                            tmxTileSet.tiles
                            .Draw(g, cx, cy, sheetX, sheetY, colors);
                        }
                    }
                }

                if (tmxTileSet != null)
                {
                    tmxTileSet.tiles.GLEnd();

                    if (mapTileSet == null)
                    {
                        mapTileSet = new TMXLayer.MapTileSet();
                    }
                    else
                    {
                        mapTileSet.texture = null;
                        mapTileSet.cache.Dispose();
                        mapTileSet.cache = null;
                    }

                    mapTileSet.texture = tmxTileSet.tiles.GetTarget();
                    mapTileSet.cache   = tmxTileSet.tiles.NewCache();
                    mapTileSet.cache.x = x;
                    mapTileSet.cache.y = y;

                    CollectionUtils.Put(lazyMaps, keyHashCode, mapTileSet);

                    if (lightingOn)
                    {
                        GLUtils.SetShadeModelFlat(GLEx.GL);
                    }

                    if (isLine)
                    {
                        tmx.Draw(g, x, y, sx, sy, width, height, index);
                    }

                    isLightDirty = false;
                    tmxTileSet   = null;
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// 渲染当前层画面到LGraphics之上
        /// </summary>
        ///
        /// <param name="g"></param>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="sx"></param>
        /// <param name="sy"></param>
        /// <param name="width0"></param>
        /// <param name="ty"></param>
        /// <param name="isLine"></param>
        /// <param name="mapTileWidth"></param>
        /// <param name="mapTileHeight"></param>
        public void Draw(GLEx g, int x, int y, int sx, int sy, int width0,
                         int height0, bool isLine, int mapTileWidth, int mapTileHeight)
        {
            if (width0 == 0 || height0 == 0)
            {
                return;
            }

            if (lightingOn)
            {
            }

            this.tmxTileSet = null;

            for (int tileset = 0; tileset < tmx.GetTileSetCount(); tileset++)
            {
                for (int ty = 0; ty < height0; ty++)
                {
                    for (int tx = 0; tx < width0; tx++)
                    {
                        if ((sx + tx < 0) || (sy + ty < 0))
                        {
                            continue;
                        }
                        if ((sx + tx >= this.width) || (sy + ty >= this.height))
                        {
                            continue;
                        }

                        if (data[sx + tx, sy + ty, 0] == tileset)
                        {
                            if (tmxTileSet == null)
                            {
                                tmxTileSet = tmx.GetTileSet(tileset);
                                tmxTileSet.tiles.GLBegin();
                            }

                            int sheetX = tmxTileSet
                                         .GetTileX(data[sx + tx, sy + ty, 1]);
                            int sheetY = tmxTileSet
                                         .GetTileY(data[sx + tx, sy + ty, 1]);

                            int tileOffsetY = tmxTileSet.tileHeight - mapTileHeight;

                            cx = tx * mapTileWidth;
                            cy = ty * mapTileHeight - tileOffsetY;

                            if (lightingOn)
                            {
                                SetLightColor(cx / mapTileWidth, cy / mapTileHeight);
                            }

                            tmxTileSet.tiles
                            .Draw(g, cx, cy, sheetX, sheetY);
                        }
                    }
                }

                if (tmxTileSet != null)
                {
                    tmxTileSet.tiles.GLEnd();

                    if (lightingOn)
                    {
                    }

                    if (isLine)
                    {
                        tmx.Draw(g, x, y, sx, sy, width0, height0, index);
                    }

                    isLightDirty = false;
                    tmxTileSet   = null;
                }
            }
        }