public override void Action(object info = null) { base.Action(info); if (SetType == Enumerators.SetType.NONE || SetType != Enumerators.SetType.NONE && PlayerCallerOfAbility .BoardCards.FindAll(x => x.Card.LibraryCard.CardSetType == SetType && x != AbilityUnitOwner).Count > 0) { if (AbilityTargetTypes.Count > 0) { if (AbilityTargetTypes[0] == Enumerators.AbilityTargetType.PLAYER) { CardsController.AddCardToHandFromOtherPlayerDeck(PlayerCallerOfAbility, PlayerCallerOfAbility); } else if (AbilityTargetTypes[0] == Enumerators.AbilityTargetType.OPPONENT) { CardsController.AddCardToHandFromOtherPlayerDeck(PlayerCallerOfAbility, PlayerCallerOfAbility.Equals(GameplayManager.CurrentPlayer) ? GameplayManager.OpponentPlayer : GameplayManager.CurrentPlayer); } } else { CardsController.AddCardToHand(PlayerCallerOfAbility); } } }
public void StartGameplayTurns() { StartTurn(); if (!_gameplayManager.IsTutorial) { Player player = _gameplayManager.CurrentTurnPlayer.IsLocalPlayer ? _gameplayManager.OpponentPlayer : _gameplayManager.CurrentPlayer; _cardsController.AddCardToHand(player); } }
private void DrawAction(Player owner, BoardSkill boardSkill, HeroSkill skill, object target) { _cardsController.AddCardToHand(owner); _vfxController.CreateVfx(_loadObjectsManager.GetObjectByPath <GameObject>("Prefabs/VFX/Skills/DrawCardVFX"), owner); _soundManager.PlaySound(Enumerators.SoundType.OVERLORD_ABILITIES, skill.OverlordSkill.ToString().ToLower(), Constants.OverlordAbilitySoundVolume, Enumerators.CardSoundType.NONE); _actionsQueueController.PostGameActionReport(_actionsQueueController.FormatGameActionReport( Enumerators.ActionType.DRAW_CARD_SKILL, new object[] { owner, skill })); }
public override void Action(object info = null) { base.Action(info); if (PlayerCallerOfAbility.GooOnCurrentTurn == Constants.MaximumPlayerGoo) { for (int i = 0; i < Count; i++) { CardsController.AddCardToHand(PlayerCallerOfAbility); } } else if (PlayerCallerOfAbility.GooOnCurrentTurn == Constants.MaximumPlayerGoo - 1) { for (int i = 0; i < Count - 1; i++) { CardsController.AddCardToHand(PlayerCallerOfAbility); } } PlayerCallerOfAbility.GooOnCurrentTurn += Value; }