Beispiel #1
0
        static void beolvas(GridModel table)
        {
            string[] proba = File.ReadAllLines("Test.txt");

            for (int i = 0; i < proba.Length; i++)
            {
                for (int j = 0; j < proba[i].Length; j++)
                {
                    switch (proba[i][j])
                    {
                    case '0':
                        table.MakeMove(i, j, FieldState.None);
                        break;

                    case '1':
                        table.MakeMove(i, j, FieldState.PlayerOne);
                        break;

                    case '2':
                        table.MakeMove(i, j, FieldState.PlayerTwo);
                        break;

                    case '3':
                        table.MakeMove(i, j, FieldState.PlayerThree);
                        break;

                    case '4':
                        table.MakeMove(i, j, FieldState.PlayerFour);
                        break;
                    }
                }
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            GridModel  table = new GridModel(20, 20);
            int        players, px, py;
            bool       end = false;
            FieldState CPU = FieldState.None;

            Console.WriteLine("Add meg a játékosok számát! (minimum 2, maximum 4)");
            do
            {
                players = Convert.ToInt32(Console.ReadLine());
            } while ((players < 2) || (players > 4));

            do
            {
                do
                {
                    kiir(table);
                    Console.WriteLine("Add meg annak a sornak és oszlopnak a számát, ahová lépésedet helyezni szeretnéd!");
                    Console.WriteLine("(Kettő külön sorba add meg az értékeket!)");
                    px = Convert.ToInt32(Console.ReadLine());
                    py = Convert.ToInt32(Console.ReadLine());
                } while (table.MakeMove(px, py, FieldState.PlayerOne) == false);

                end = GameEnd(table, px, py, 5);

                for (int i = 0; i < players - 1; i++)
                {
                    switch (i)
                    {
                    case 0:
                        CPU = FieldState.PlayerTwo;
                        break;

                    case 1:
                        CPU = FieldState.PlayerThree;
                        break;

                    case 2:
                        CPU = FieldState.PlayerFour;
                        break;
                    }

                    AI(table, CPU, ref px, ref py, players);
                    table.MakeMove(px, py, CPU);
                    end = GameEnd(table, px, py, 5);
                }
            } while (end == false);
        }