static void AddGames()
 {
     IGameManipulations gameLogic = new GameLogic();
     // add games
     Console.WriteLine("-> adding games...");
     Console.WriteLine("\t\t#Method AddOrUpdateGame()");
     gameLogic.AddOrUpdateGame(new GameType("GTA 5", ParticipantTypes.All));
     gameLogic.AddOrUpdateGame(new GameType("World of Warcraft", ParticipantTypes.Solo));
     gameLogic.AddOrUpdateGame(new GameType("Rome 2", ParticipantTypes.Team));
     // print games
     Console.WriteLine("\t\t#Method GameType.ToString()");
     Console.WriteLine("------- Games -------");
     foreach (GameType g in gameLogic.GetGames())
     {
         Console.WriteLine("  " + g.ToString());
     }
     Console.WriteLine("------- @@@@@ -------\n\n");
     // wait for user
     Wait();
 }
Beispiel #2
0
 private void btnAddGame_Click(object sender, EventArgs e)
 {
     IGameManipulations gameLogic = new GameLogic();
     try
     {
         gameLogic.AddOrUpdateGame(new GameType(tbGameName.Text, (ParticipantTypes)Enum.Parse(typeof(ParticipantTypes), upDownGameTypes.SelectedItem.ToString())));
         tbGameName.Text = "";
         UpdateGameList();
     }
     catch (Exception ex)
     {
         MessageBox.Show(ex.Message, "Error: Add Player", MessageBoxButtons.OK, MessageBoxIcon.Error);
     }
     UpdateTree();
 }