Beispiel #1
0
        public void AddBigCarnivoresToNewWagon(Animal animal)
        {
            if (animal.GetAnimalSize() == AnimalSize.Large && animal.GetAnimalEat() == AnimalEatOptions.Carnivore)
            {
                Wagon wagon = new Wagon();
                wagon.AddAnimal(animal);

                WagonList.Add(wagon);
            }
        }
Beispiel #2
0
        public void addToNewWagon(Animal animal)
        {
            //List<Animal> newAnimalList = new List<Animal>();
            //newAnimalList.Add(animal);
            Wagon newWagon = new Wagon();

            newWagon.AddAnimal(animal);
            Wagons.Add(newWagon);
            Console.WriteLine(Wagons);
        }
Beispiel #3
0
        public void AddMediumCarnivoresToNewWagon(Animal animal)
        {
            bool added     = false;
            bool needToAdd = false;

            if (animal.GetAnimalSize() == AnimalSize.Medium && animal.GetAnimalEat() == AnimalEatOptions.Carnivore)
            {
                needToAdd = true;

                foreach (var w in WagonList)
                {
                    if (w.freeSpacePoints >= 3)
                    {
                        bool          dangerous = false;
                        List <Animal> animals   = w.GetAnimals();
                        foreach (var a in animals)
                        {
                            if (a.GetAnimalEat() == AnimalEatOptions.Carnivore && a.GetAnimalSize() == AnimalSize.Large)
                            {
                                dangerous = true;
                            }
                            if (a.GetAnimalEat() == AnimalEatOptions.Carnivore && a.GetAnimalSize() == AnimalSize.Medium)
                            {
                                dangerous = true;
                            }
                        }
                        if (!dangerous)
                        {
                            added = true;
                            w.AddAnimal(animal);
                        }
                    }
                }
            }

            if (!added && needToAdd)
            {
                Wagon wagon = new Wagon();
                wagon.AddAnimal(animal);

                WagonList.Add(wagon);
            }
        }