Beispiel #1
0
        public override void Intersect(InteractiveModel interactive)
        {
            if(this==interactive || !interactive.GetType().IsSubclassOf(typeof(Unit)))
            { return ; }

                         if (this.model.Spheres[0].Intersects(interactive.Model.BoundingSphere))
                         {
                             interactive.Hp -= (int)1;
                             ((Unit)interactive).LifeBar.LifeLength = ((Unit)interactive).LifeBar.LifeLength - ((Unit)interactive).LifeBar.LifeLength * ((float)5 / interactive.MaxHp);
                         }
        }
Beispiel #2
0
 void UpdateSmokePlumeBuilding(InteractiveModel building)
 {
     // This is trivial: we just create one new smoke particle per frame.
     smokePlumeParticles.AddParticle(RandomPointOnCircleBuilding(building), Vector3.Zero);
 }
Beispiel #3
0
        Vector3 RandomPointOnCircleBuilding(InteractiveModel building)
        {
            double angle = random.NextDouble() * Math.PI * 2;

            float x = (float)Math.Sin(angle);
            float z = (float)Math.Cos(angle);

            return new Vector3(building.Model.Position.X + x * building.Model.BoundingSphere.Radius, building.Model.Position.Y, building.Model.Position.Z + z * building.Model.BoundingSphere.Radius);
        }
Beispiel #4
0
 public void addObjects(InteractiveModel model)
 {
     models1.Add(model);
 }
 public virtual void Intersect(InteractiveModel interactive)
 {
 }
Beispiel #6
0
        public static Vector3 RandomPointOnCircleBuilding(InteractiveModel building)
        {
            Random random = new Random();
            double angle = random.NextDouble() * Math.PI * 2;

            float x = (float)Math.Sin(angle);
            float z = (float)Math.Cos(angle);

            return new Vector3(building.Model.Position.X + x * (building.Model.BoundingSphere.Radius+50), StaticHelpers.StaticHelper.GetHeightAt(building.Model.Position.X + x * (building.Model.BoundingSphere.Radius), building.Model.Position.Z + z * (building.Model.BoundingSphere.Radius)), building.Model.Position.Z + z * (building.Model.BoundingSphere.Radius+50));
        }
Beispiel #7
0
        public void Update(GameTime gameTime)
        {
            ///interface --------------------------------------------------------------------------------
            if (control.selectedObject != null)
            {
                selectedModel = control.selectedObject;
                description = selectedModel.ToString();

                if (selectedModel.GetType() == (typeof(BuildingPlace)))
                {
                    buildMenuON = true;

                }
                else if (selectedModel.GetType() != typeof(BuildingPlace) && selectedModel.GetType().IsSubclassOf(typeof(Building)))
                {
                    description = selectedModel.ToString();
                    if (selectedModel.GetType() == typeof(HyacyntFarm))
                    {

                        hyacyntFarmOn = true;
                        dicentraFarmOn = false;
                        mainBuildingOn = false;
                        buildMenuON = false;
                        unitMenuON = false;
                        beetleBuildingOn=false;
                        grassHopperBuildingOn=false;
                        helidoniumFarmOn = false;

                    }
                    else if (selectedModel.GetType() == typeof(DicentraFarm))
                    {
                        hyacyntFarmOn = false;
                        dicentraFarmOn = true;
                        mainBuildingOn = false;
                        buildMenuON = false;
                        unitMenuON = false;
                        helidoniumFarmOn = false;

                    }
                    else   if (selectedModel.GetType() == typeof(BeetleBuilding))
                    {
                        hyacyntFarmOn = false;
                        dicentraFarmOn = false;
                        mainBuildingOn = false;
                        buildMenuON = false;
                        unitMenuON = false;
                        beetleBuildingOn = true;
                        grassHopperBuildingOn = false;
                        helidoniumFarmOn = false;

                    }
                    else if (selectedModel.GetType() == typeof(GrassHopperBuilding))
                    {
                        hyacyntFarmOn = false;
                        dicentraFarmOn = false;
                        mainBuildingOn = false;
                        buildMenuON = false;
                        unitMenuON = false;
                        beetleBuildingOn = false;
                        grassHopperBuildingOn = true;
                        helidoniumFarmOn = false;

                    }
                    else if (selectedModel.GetType() == typeof(ChelidoniumFarm))
                    {
                        hyacyntFarmOn = false;
                        dicentraFarmOn = false;
                        mainBuildingOn = false;
                        buildMenuON = false;
                        unitMenuON = false;
                        helidoniumFarmOn = true;
                    }
                    else
                    {
                        hyacyntFarmOn = false;
                        dicentraFarmOn = false;
                        mainBuildingOn = false;
                        buildMenuON = false;
                        unitMenuON = false;
                        helidoniumFarmOn = false;

                    }

                }

            }
            else
            {
                description = "";
            }
            if (control.SelectedModels.Count > 0)
            {
                selectedModels = control.SelectedModels;
            }

            // get elapsed frame time in seconds
            frame_time = gameTime.ElapsedGameTime.Milliseconds / 1000.0;

            // update mouse variables
            MouseState mouse_state = Mouse.GetState();
            mx = mouse_state.X;
            my = mouse_state.Y;
            prev_mpressed = mpressed;
            mpressed = mouse_state.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed;

            update_buttons();  //--------------------------------------------------------------------------------------------------------------------------------- uncomment and fix
        }
Beispiel #8
0
 private void EditObjectRotation(InteractiveModel model2)
 {
     model2.Model.Rotation =new Vector3( (float)numericUpDown4.Value,(float)numericUpDown5.Value,(float)numericUpDown6.Value);
 }
Beispiel #9
0
 private void EditObjectScale(InteractiveModel model2)
 {
     model2.Model.Scale = new Vector3((float)numericUpDown1.Value, (float)numericUpDown2.Value, (float)numericUpDown3.Value);
 }
Beispiel #10
0
 private void EditObjectPosition(InteractiveModel model2)
 {
     model2.Model.Position = new Vector3((float)numericUpDown9.Value, (float)numericUpDown8.Value, (float)numericUpDown7.Value);
 }
Beispiel #11
0
        private void btnAdd_MouseClick(object sender, MouseEventArgs e)
        {
            selected = true;
            foreach (string name in checkedListBox1.CheckedItems)
            {
                switch (name)
                {
                    case "AntPeasant":
                        {
                            AntPeasant p = new AntPeasant(10, 10, 10, 10, 10, 10, new LoadModel(CreatorController.content.Load<Model>("Models/ant"), CreatorController.MousePosition, new Vector3(0, 6, 0), new Vector3(0.5f), CreatorController.device,CreatorController.content), 10, 100);
                            model = p;
                            model.Model.switchAnimation("Idle");

                            break;
                        }
                    case "Log":
                        {
                            Log p = new Log(new LoadModel(CreatorController.content.Load<Model>("Models/apple_pack"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device), Convert.ToInt16(textBox1.Text));
                            model = p;
                            break;
                        }
                    case "Rock":
                        {
                            Rock p = new Rock(new LoadModel(CreatorController.content.Load<Model>("Models/stone2"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device), Convert.ToInt16(textBox1.Text));
                            model = p;
                            break;
                        }
                    case "BuildingPlace":
                        {
                            BuildingPlace p = new BuildingPlace(new LoadModel(CreatorController.content.Load<Model>("Models//buildRing"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device));
                            model = p;
                            break;
                        }
                    case "AntGranary":
                        {
                            AntGranary p = new AntGranary(new LoadModel(CreatorController.content.Load<Model>("Models//buildingPlace"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device), 100, 100, 100, 23, 10000);
                            model = p;
                            break;
                        }
                    case "TownCenter":
                        {
                            Logic.Building.AntBuildings.TownCenter p = new Logic.Building.AntBuildings.TownCenter(new LoadModel(CreatorController.content.Load<Model>("Models//buildingPlace"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device));
                            model = p;
                            break;
                        }
                    case "Spider":
                        {
                            Spider p = new Spider(new LoadModel(CreatorController.content.Load<Model>("Models//spider"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device,CreatorController.content));
                            model = p;
                            model.Model.switchAnimation("Idle");

                            break;
                        }
                    case "Tree":
                        {
                            Tree p = new Tree(new LoadModel(CreatorController.content.Load<Model>("Models//tree1"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device));
                            model = p;
                            break;
                        }
                    case "Tree2":
                        {
                            Tree2 p = new Tree2(new LoadModel(CreatorController.content.Load<Model>("Models//tree2"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device));
                            model = p;
                            break;
                        }
                    case "Szyszka":
                        {
                            Cone p = new Cone(new LoadModel(CreatorController.content.Load<Model>("Models/Szyszka1"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device));
                            model = p;
                            break;
                        }
                    case "Szyszka2":
                        {
                            Cone1 p = new Cone1(new LoadModel(CreatorController.content.Load<Model>("Models/Szyszka2"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device));
                            model = p;
                            break;
                        }
                    case "Trawa":
                        {
                            Grass p = new Grass(new LoadModel(CreatorController.content.Load<Model>("Models/grass3d"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device));
                            model = p;
                            break;
                        }
                    case "Zuk":
                        {
                            Beetle p = new Beetle(new LoadModel(CreatorController.content.Load<Model>("Models/beetle"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device,CreatorController.content));
                            model = p;
                            model.Model.switchAnimation("Idle");
                            break;
                        }
                    case "Konik":
                        {
                            GrassHopper p = new GrassHopper(new LoadModel(CreatorController.content.Load<Model>("Models/grasshopper"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device, CreatorController.content));
                            model = p;
                            model.Model.switchAnimation("Idle");
                            break;
                        }
                    case "Plujka":
                        {
                            AntSpitter p = new AntSpitter(new LoadModel(CreatorController.content.Load<Model>("Models/plujka"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device, CreatorController.content));
                            model = p;
                            model.Model.switchAnimation("Idle");
                            break;
                        }
                    case "Królowa":
                        {
                            Queen p = new Queen(new LoadModel(CreatorController.content.Load<Model>("Models/queen"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device, CreatorController.content));
                            model = p;
                            model.Model.switchAnimation("Idle");
                            break;
                        }
                    case "Silacz":
                        {
                            StrongAnt p = new StrongAnt(new LoadModel(CreatorController.content.Load<Model>("Models/strongAnt"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device, CreatorController.content));
                            model = p;
                            model.Model.switchAnimation("Idle");
                            break;
                        }
                    case "DomKoników":
                        {
                            GrassHopperBuilding p = new GrassHopperBuilding(new LoadModel(CreatorController.content.Load<Model>("Models//h3"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device));
                            model = p;
                            break;
                        }
                    case "DomZukow":
                        {
                            BeetleBuilding p = new BeetleBuilding(new LoadModel(CreatorController.content.Load<Model>("Models//h4"), CreatorController.MousePosition, Vector3.Zero, Vector3.One, CreatorController.device));
                            model = p;
                            break;
                        }
                }
            }
        }
Beispiel #12
0
        public void reachTarget(GameTime gameTime, InteractiveModel ship, Vector3 target)
        {
            float pullDistance = Vector2.Distance(new Vector2(target.X,target.Z), new Vector2(ship.Model.Position.X, ship.Model.Position.Y));

            //Only do something if we are not already there
              //  if (pullDistance > 1)

                Vector3 pull = (target - ship.Model.Position) * (1 / pullDistance); //the target tries to 'pull us in'
                Vector3 totalPush = Vector3.Zero;
                this.moving = true;

                int contenders = 0;
                for (int i = 0; i < obstacles.Count; ++i)
                {
                    //draw a vector from the obstacle to the ship, that 'pushes the ship away'
                    Vector3 push = ship.Model.Position - obstacles[i].Model.Position;

                    //calculate how much we are pushed away from this obstacle, the closer, the more push
                    float distance = (Vector3.Distance(ship.Model.Position, obstacles[i].Model.Position) - obstacles[i].Model.BoundingSphere.Radius) - ship.Model.BoundingSphere.Radius;
                    //only use push force if this object is close enough such that an effect is needed
                    if (distance < ship.Model.BoundingSphere.Radius)
                    {
                        ++contenders; //note that this object is actively pushing

                        if (distance < 0.0001f) //prevent division by zero errors and extreme pushes
                        {
                            distance = 0.0001f;
                        }
                        float weight = 1 / distance;

                //        totalPush += push * weight;
                    }
                }

                pull *= Math.Max(1, 4 * contenders); //4 * contenders gives the pull enough force to pull stuff trough (tweak this setting for your game!)
                pull += totalPush;

                //Normalize the vector so that we get a vector that points in a certain direction, which we van multiply by our desired speed
                pull.Normalize();
                //Set the ships new position;
               //     if (this.target != null && Vector3.Distance(this.target.Model.Position, this.model.Position) < this.rangeOfSight)
             //   {
               //     model.Rotation = new Vector3(model.Rotation.X, StaticHelpers.StaticHelper.TurnToFace(new Vector2(model.Position.X, model.Position.Z), new Vector2(this.target.Model.Position.X, this.target.Model.Position.Y), model.Rotation.Y, 1.0f), model.Rotation.Z);
                //}
                ship.Model.Position = new Vector3(ship.Model.Position.X + (pull.X * 60) * (float)gameTime.ElapsedGameTime.TotalSeconds, StaticHelpers.StaticHelper.GetHeightAt(ship.Model.Position.X, ship.Model.Position.Z) + modelHeight, ship.Model.Position.Z + (pull.Z * 60) * (float)gameTime.ElapsedGameTime.TotalSeconds);

                if (this.target != null && pullDistance < this.target.Model.BoundingSphere.Radius/2)
                {

                    this.moving = false;
                }
        }
Beispiel #13
0
 public override void Intersect(InteractiveModel interactive)
 {
     base.Intersect(interactive);
 }
Beispiel #14
0
        public void Update(GameTime gameTime)
        {
            if(selectedObject!=null)
            Console.WriteLine(selectedObject);

            currentMouseState = Mouse.GetState();
            Vector3 mouse3d2 = CalculateMouse3DPosition();

            positionMouseOnlyMove = new Vector2(currentMouseState.X, currentMouseState.Y);
            position3DMouseOnlyMove = CalculateMouse3DPosition(positionMouseOnlyMove);
            selectedObjectMouseOnlyMove = SelectedObject(position3DMouseOnlyMove);

              /*  if(currentMouseState.LeftButton==ButtonState.Pressed)
            {

                position = new Vector2(currentMouseState.X, currentMouseState.Y);
                position3d = CalculateMouse3DPosition(position);
                selectedObject = SelectedObject(mouse3d2);

            }*/
            if (currentMouseState.RightButton == ButtonState.Pressed && !mouseDown)
            {
                SelectedModels.Clear();

                position = new Vector2(currentMouseState.X, currentMouseState.Y);
                position3d = CalculateMouse3DPosition(position);
                selectCorner = position;
                selectRectangle = new Rectangle((int)position.X, (int)position.Y, 0, 0);
                //selectedObject = SelectedObject(mouse3d2);
                //if ((mouse3d2.X > pozycja_X_lewo && mouse3d2.X < pozycja_X_prawo) && (mouse3d2.Z > pozycja_Z_dol && mouse3d2.Z < pozycja_Z_gora))
                mouseDown = true;

            }
            else if (currentMouseState.RightButton == ButtonState.Pressed)
            {
                SelectedModels.Clear();

                selectCorner = new Vector2(currentMouseState.X, currentMouseState.Y);
                if (selectCorner.X > position.X)
                {
                    selectRectangle.X = (int)position.X;
                }
                else
                {
                    selectRectangle.X = (int)selectCorner.X;
                }

                if(selectCorner.Y > position.Y)
                {
                    selectRectangle.Y = (int)position.Y;
                }
                else
                {
                    selectRectangle.Y = (int)selectCorner.Y;
                }

                selectRectangle.Width = (int)Math.Abs(position.X - selectCorner.X);
                selectRectangle.Height = (int)Math.Abs(position.Y - selectCorner.Y);

            }
            else
            {
                if (mouseDown == true)
                {
                    Selected();
                    foreach (InteractiveModel ant in models)
                        if (ant.Model.Selected)
                        {
                            if (ant.GetType().BaseType == typeof(Ant))
                            {
                                SelectedModels.Add(ant);
                            }
                        }
                    /*
                else
                {
                    //f = 0;
                    //SelectedModels.Clear();
                }
                      */
                }
                mouseDown = false;
            }

            //Console.WriteLine(f);
            if (currentMouseState.LeftButton == ButtonState.Pressed)
            {
                position = new Vector2(currentMouseState.X, currentMouseState.Y);
                position3d = CalculateMouse3DPosition(position);
                selectedObject = SelectedObject(mouse3d2);

                // This will give the player a target to go to.
                foreach (InteractiveModel ant in SelectedModels)
                {
                    ant.Model.playerTarget.X = mouse3d2.X;
                    ant.Model.playerTarget.Z = mouse3d2.Z;
                }
            }

            updateAnt(gameTime);
        }