Beispiel #1
0
        public static ManualContourDTO PrepareContour(ManualContourDTO contour)
        {
            List <Point> result = new List <Point>();
            int          count  = contour.lines.First().points.Count;
            int          i;

            for (i = 0; i < count; i++)
            {
                Point p1 = contour.lines.First().points[i];
                Point p2 = contour.lines.First().points[(i + 1) % count];
                result.Add(p1);
                result.Add(p2);
                result.AddRange(BresenhamClass.Bresenham(new List <Point>(), p1.x, p1.y, p2.x, p2.y));
            }

            contour.lines.First().points = new List <Point>(result);
            return(contour);
        }
        public static SemiAutomaticContourDTO TrivialContour(SemiAutomaticPointsDTO points)
        {
            List <Point> pixels = new List <Point>();
            int          count  = points.lines.First().points.Count;

            for (int i = 0; i < points.lines.First().points.Count; i++)
            {
                int          x1 = points.lines.First().points[i].x;
                int          y1 = points.lines.First().points[i].y;
                int          x2 = points.lines.First().points[(i + 1) % count].x;
                int          y2 = points.lines.First().points[(i + 1) % count].y;
                List <Point> pixelsBresenham = new List <Point>();
                BresenhamClass.Bresenham(pixelsBresenham, x1, y1, x2, y2);
                pixels = pixels.Concat(pixelsBresenham).ToList();
            }

            List <LinePointsAndPixels> lines = new List <LinePointsAndPixels>();
            LinePointsAndPixels        line  = new LinePointsAndPixels();

            line.points     = new List <Point>(points.lines.First().points);
            line.pixels     = new List <Point>(pixels);
            line.brushColor = points.lines.First().brushColor;

            lines.Add(line);

            System.Drawing.Bitmap bitmap = OrthancConnection.GetBitmapByInstanceId(points.dicomid);
            int[,] matrixWithContour = CannyAlgorithm.MakeMatrixFromPoints(bitmap.Width, bitmap.Height, pixels);
            int[,] image             = CannyAlgorithm.ReadMatrixFromBitmap(bitmap);

            StatisticsResult statisticsResult = Statistics.GenerateStatistics(pixels, matrixWithContour, image, 0, bitmap.Width, 0, bitmap.Height,
                                                                              0, 0, points.centralPoints.First());

            SemiAutomaticContourDTO contour = new SemiAutomaticContourDTO(points.guid,
                                                                          points.dicomid, points.tag, lines, points.width, points.height, statisticsResult, points.centralPoints, points.pixelSpacing);

            return(contour);
        }
Beispiel #3
0
        public List <Point> FindShortestPath(List <Point> points, double weight)
        {
            List <Point>  result         = new List <Point>();
            List <Vertex> pointsVertices = new List <Vertex>();

            foreach (var point in points)
            {
                Vertex vertex = new Vertex();
                vertex.point    = point;
                vertex.Vertices = new Dictionary <Vertex, int>();
                vertex.Edges    = new List <Edge>();
                Vertices.Add(vertex);
                pointsVertices.Add(vertex);
                result.Add(point);
            }

            double maxDistance = 0;
            int    ip          = 0;

            for (ip = 0; ip < points.Count; ip++)
            {
                Point p1 = points[ip];
                Point p2 = points[(ip + 1) % points.Count];

                double distance = ManhattanDistance(p1, p2);
                if (distance > maxDistance)
                {
                    maxDistance = distance;
                }
            }

            //PrepareGraph(pointsVertices, weight, maxDistance * 2);
            PrepareGraph(pointsVertices, weight, maxDistance * 1.2);

            // foreach (var e in Edges)
            // {
            //     // if (e.Artificial)
            //     //     result.AddRange(BresenhamClass.Bresenham(new List<Point>(), e.vertex1.point.x, e.vertex1.point.y, e.vertex2.point.x, e.vertex2.point.y));
            //     // else
            //     //     result.AddRange(e.points);
            //     if(!e.Artificial)
            //         result.AddRange(e.points);
            //     //result.Add(e.vertex1.point);
            //     //result.Add(e.vertex2.point);
            // }

            for (int i = 0; i < points.Count; i++)
            {
                Vertex startVertex = pointsVertices[i];
                Vertex endVertex   = pointsVertices[(i + 1) % points.Count];

                Dictionary <Vertex, Vertex> previous = AStarAlgotihm(startVertex, endVertex, ManhattanDistance);

                Vertex currentVertex = endVertex;
                result.Add(currentVertex.point);

                Vertex exists = previous[currentVertex];
                int    count  = 0;

                while (currentVertex != startVertex)
                {
                    count++;
                    Vertex previousVertex = previous[currentVertex];
                    Edge   e = previousVertex.Edges.First(f => ((f.vertex1 == currentVertex && f.vertex2 == previousVertex) || (f.vertex2 == currentVertex && f.vertex1 == previousVertex)));
                    if (e == null)
                    {
                        throw new Exception("Censored - don't searched edge after A* algorithm");
                    }

                    if (e.points == null)
                    {
                        result.AddRange(BresenhamClass.Bresenham(new List <Point>(), previousVertex.point.x, previousVertex.point.y, currentVertex.point.x, currentVertex.point.y));
                    }
                    else
                    {
                        result.AddRange(e.points);
                    }
                    result.Add(currentVertex.point);
                    currentVertex = previousVertex;
                }
            }

            return(result);
        }