private void setKing(string i_SlotKey)
        {
            BoardSlot slot = m_Board[i_SlotKey];

            if (slot.Content.Value.Sign == CheckersMen.eSign.O)
            {
                slot.Content = new CheckersMen(CheckersMen.eSign.U);
            }
            else
            {
                slot.Content = new CheckersMen(CheckersMen.eSign.K);
            }

            m_PlayerTurn.AmountOfMenOnBoard += slot.Content.Value.Value;
        }
        private void addBoardSlot(CheckersMen.eSign?i_Content, string i_Key)
        {
            BoardSlot boardSlot;

            if (i_Content == null)
            {
                boardSlot = new BoardSlot(null, i_Key[0], i_Key[1]);
            }
            else
            {
                boardSlot = new BoardSlot(i_Content, i_Key[0], i_Key[1]);
            }

            r_Board.Add(i_Key, boardSlot);
        }
        private List <PlayerMove> getPossibleSlotMoves(BoardSlot i_Slot, Direction i_Direction)
        {
            List <PlayerMove> possibleSlotMoves = new List <PlayerMove>();

            CheckersMen.eType slotMenType = i_Slot.Content.Value.Type;

            setPlayerMoveByDirection(
                i_Slot.Key,
                i_Direction.Forward,
                i_Direction.Left,
                ref possibleSlotMoves);

            setPlayerMoveByDirection(
                i_Slot.Key,
                i_Direction.Forward,
                i_Direction.Right,
                ref possibleSlotMoves);


            if (slotMenType == CheckersMen.eType.King)
            {
                setPlayerMoveByDirection(
                    i_Slot.Key,
                    i_Direction.Backward,
                    i_Direction.Left,
                    ref possibleSlotMoves);

                setPlayerMoveByDirection(
                    i_Slot.Key,
                    i_Direction.Backward,
                    i_Direction.Right,
                    ref possibleSlotMoves);
            }

            return(possibleSlotMoves);
        }