Beispiel #1
0
        public void Simulate()
        {
            if (VelocityChanged)
            {
                VelocityMagnitude = _velocity.Magnitude();
                VelocityChanged   = false;
            }

            LastPosition = _position;

            if (VelocityMagnitude != 0)
            {
                _position.x    += _velocity.x / LockstepManager.FrameRate;
                _position.y    += _velocity.y / LockstepManager.FrameRate;
                PositionChanged = true;
            }

            BuildChangedValues();

            PartitionChanged = false;
            if (PositionChanged || this.PositionChangedBuffer)
            {
                Partition.UpdateObject(this);
            }

            if (SettingVisuals)
            {
                _settingVisualsCounter--;
            }
        }
Beispiel #2
0
		public void EarlySimulate ()
		{
			if (HasParent) {

			} else {
				if (VelocityChanged) {
					VelocityMagnitude = Velocity.Magnitude ();
					VelocityChanged = false;

				}

				if (VelocityMagnitude != 0) {
					Position.x += Velocity.x;
					Position.y += Velocity.y;
					PositionChanged = true;
				}
			}
			if (PositionChanged) {
				Partition.PartitionObject (this);
				Offset = Position - LastPosition;
				LastPosition = Position;
				PositionChangedBuffer = true;
			} else {
				PositionChangedBuffer = false;
			}
			if (RotationChanged) {
				RotationChangedBuffer = true;
			} else {
				RotationChangedBuffer = false;
			}
		}
 public long GetClosestDist(Vector2d target)
 {
     switch (this.Shape)
     {
     case ColliderType.Circle:
     {
         Vector2d delta = this._position - target;
         long     mag   = delta.Magnitude();
         return(mag - this._radius);
     }
     break;
     }
     return((this._position - target).Magnitude());
 }
 public Vector2d GetClosestPoint(Vector2d target)
 {
     switch (this.Shape)
     {
     case ColliderType.Circle:
     {
         Vector2d delta = this._position - target;
         long     mag   = delta.Magnitude();
         delta *= mag - this._radius;
         return(target + delta);
     }
     break;
     }
     return(this._position - target);
 }
Beispiel #5
0
        public void EarlySimulate()
        {
            if (VelocityChanged)
            {
                VelocityMagnitude = Velocity.Magnitude();
                VelocityChanged   = false;
            }

            if (VelocityMagnitude != 0)
            {
                Position.x     += Velocity.x;
                Position.y     += Velocity.y;
                PositionChanged = true;
            }
        }
Beispiel #6
0
        public void _SimVelocity()
        {
            if (VelocityChanged)
            {
                VelocityMagnitude = _velocity.Magnitude();
                VelocityChanged   = false;
            }

            LastPosition = _position;

            if (VelocityMagnitude != 0)
            {
                _position.x    += _velocity.x / LockstepManager.FrameRate;
                _position.y    += _velocity.y / LockstepManager.FrameRate;
                PositionChanged = true;
            }
        }