Beispiel #1
0
        protected override void OnSetup()
        {
            cachedBody = Agent.Body;
            cachedTurn = Agent.Turner;
            cachedMove = Agent.Mover;
            if (Sight < Range)
            {
                _sight = Range;
            }
            baseDeltaCount  = InfluenceManager.GenerateDeltaCount(Sight);
            rangeDeltaCount = InfluenceManager.GenerateDeltaCount(Range);

            fastRange        = (Range * Range);
            attackFrameCount = AttackRate;
            basePriority     = cachedBody.Priority;

            CanMove = cachedMove.IsNotNull();
            if (CanMove)
            {
                cachedMove.OnArrive         += HandleOnArrive;
                cachedMove.onGroupProcessed += _HandleMoveGroupProcessed;
            }

            CanTurn = cachedTurn.IsNotNull();
        }
Beispiel #2
0
        protected override void OnSetup()
        {
            cachedTurn = Agent.GetAbility <Turn>();
            cachedMove = Agent.GetAbility <Move>();
            if (Sight < Range)
            {
                _sight = Range + FixedMath.One * 5;
            }

            //fastRange = (Range * Range);
            basePriority = cachedBody.Priority;
            CanMove      = cachedMove.IsNotNull();
            if (CanMove)
            {
                cachedMove.onArrive         += HandleOnArrive;
                cachedMove.onGroupProcessed += _HandleMoveGroupProcessed;
            }

            CanTurn          = cachedTurn.IsNotNull();
            CachedAgentValid = this.AgentValid;
        }
Beispiel #3
0
        protected override void OnSetup()
        {
            cachedTurn = Agent.GetAbility <Turn>();
            cachedMove = Agent.GetAbility <Move>();
            if (Sight < Range)
            {
                _sight = Range;
            }

            fastRange        = (Range * Range);
            attackFrameCount = AttackRate;
            basePriority     = cachedBody.Priority;

            CanMove = cachedMove.IsNotNull();
            if (CanMove)
            {
                cachedMove.onArrive         += HandleOnArrive;
                cachedMove.onGroupProcessed += _HandleMoveGroupProcessed;
            }

            CanTurn = cachedTurn.IsNotNull();
        }
Beispiel #4
0
        protected override void OnSetup()
        {
            cachedBody = Agent.Body;
            cachedTurn = Agent.Turner;
            cachedMove = Agent.Mover;
            if (Sight < Range)
                _sight = Range;
            baseDeltaCount = InfluenceManager.GenerateDeltaCount(Sight);
            rangeDeltaCount = InfluenceManager.GenerateDeltaCount(Range);

            fastRange = (Range * Range);
            attackFrameCount = AttackRate;
            basePriority = cachedBody.Priority;

            CanMove = cachedMove .IsNotNull();
            if (CanMove)
            {
                cachedMove.OnArrive += HandleOnArrive;
                cachedMove.onGroupProcessed += _HandleMoveGroupProcessed;
            }

            CanTurn = cachedTurn .IsNotNull();
        }