Beispiel #1
0
        public void Initialize()
        {
            cachedTransform  = base.transform;
            cachedGameObject = base.gameObject;
            cachedRenderer   = GetComponent <Renderer> ();

            Abilities = this.GetComponents <Ability> ();

            AbilityCount    = Abilities.Length;
            ActiveAbilities = new ActiveAbility[InputManager.InputCount];
            for (i = 0; i < AbilityCount; i++)
            {
                Ability ability = Abilities [i];
                ability.Initialize(this);

                ActiveAbility activeAbility = ability as ActiveAbility;
                if (activeAbility != null)
                {
                    ActiveAbilities [(int)activeAbility.ListenInput] = activeAbility;
                }
            }
            if (Body != null)
            {
                Body.Initialize();
            }
        }