Beispiel #1
0
 public void DoDestroy()
 {
     if (_client != null)
     {
         _client.Disconnect();
         _client.Connected -= OnConnected;
         _client            = null;
     }
     _isInit = false;
 }
Beispiel #2
0
        public void Connect(string ip, int port, string key = "")
        {
            _client = new ClientSocketLn();
            _isInit = true;
            for (short i = 0; i < _allDealFuncs.Length; i++)
            {
                var func = _allDealFuncs[i];
                if (func != null)
                {
                    _client.SetHandler(i, func);
                }
            }

            _client.Connected += OnConnected;
            _client.Connect(ip, port, key);
            nextCheckConnectTimeStamp = Time.timeSinceLevelLoad + ReconnectInterval;
        }
Beispiel #3
0
 public void Connect(string ip, int port, string key)
 {
     this._ip   = ip;
     this._port = port;
     this._key  = key;
     _client    = new ClientSocketLn();
     _isInit    = true;
     for (short i = 0; i < _allDealFuncs.Length; i++)
     {
         var func = _allDealFuncs[i];
         if (func != null)
         {
             _client.SetHandler(i, func);
         }
     }
     _client.Connected += OnConnected;
     _client.Connect(_ip, _port, _key);
 }