private async void OnTutorialButtonClick() { this.transform.Find("Container").gameObject.SetActive(false); SinglePlayerGameData data = await LobbyServerApi.CreateTutorialGame(); Main.StartTutorialGame(data.gameServerId, data.playerId, data.aiId); }
private async void OnButtonClick(GameObject deckButton) { var value = deckButton.GetComponent <ButtonValue>().value; if (ChooseDeck.isSinglePlayer) { this.transform.Find("Decs").gameObject.SetActive(false); SinglePlayerGameData data = await LobbyServerApi.CreateSinglePlayerGame(value); Main.StartGame(data.gameServerId, data.playerId, data.aiId); } else { FindingOpponent.deckId = value; SceneManager.LoadScene("FindingOpponent"); } }