public int SaveDataCount()
 {
     return(GlobalSaveData.Read <int>(Program, 0x10, 0x8, 0xc));
 }
 public bool IsLoading()
 {
     return(SceneManager.Read <int>(Program, 0xc) > 1 || SceneManager.Read <int>(Program, 0x20) > 0);
 }