public WorldRecordComponent(LiveSplitState state)
        {
            State = state;

            RefreshInterval = TimeSpan.FromMinutes(5);
            Cache = new GraphicsCache();
            TimeFormatter = new RegularTimeFormatter();
            InternalComponent = new InfoTextComponent("World Record", "-");
            Settings = new WorldRecordSettings()
            {
                CurrentState = state
            };
        }
 public DetailedTimer(LiveSplitState state)
 {
     InternalComponent = new LiveSplit.UI.Components.Timer();
     SegmentTimer = new SegmentTimer();
     Settings = new DetailedTimerSettings()
     {
         CurrentState = state
     };
     IconWidth = 0;
     Cache = new GraphicsCache();
     LabelSegment = new SimpleLabel();
     LabelBest = new SimpleLabel();
     SegmentTime = new SimpleLabel();
     BestSegmentTime = new SimpleLabel();
     SplitName = new SimpleLabel();
     state.ComparisonRenamed += state_ComparisonRenamed;
 }
        public SourceSplitComponent(LiveSplitState state, bool isLayoutComponent)
        {
            // make Debug.WriteLine prepend update count and tick count
            while (Debug.Listeners.Count > 0)
                Debug.Listeners.RemoveAt(0);
            Debug.Listeners.Add(TimedTraceListener.Instance);
            while (Trace.Listeners.Count > 0)
                Trace.Listeners.RemoveAt(0);
            Trace.Listeners.Add(TimedTraceListener.Instance); // is it okay to use the same instance?
            //Debug.AutoFlush = Trace.AutoFlush = true;

            _state = state;
            this.IsLayoutComponent = isLayoutComponent;

            this.Settings = new SourceSplitSettings();
            this.InternalComponent = new InfoTimeComponent("Game Time", null, new RegularTimeFormatter(TimeAccuracy.Hundredths));

            this.ContextMenuControls = new Dictionary<String, Action>();
            this.ContextMenuControls.Add("SourceSplit: Map Times", () => MapTimesForm.Instance.Show());

            _cache = new GraphicsCache();

            _timer = new TimerModel { CurrentState = state };
            state.OnSplit += state_OnSplit;
            state.OnReset += state_OnReset;
            state.OnStart += state_OnStart;

            _mapsVisited = new List<string>();

            _gameMemory = new GameMemory(this.Settings);
            _gameMemory.OnSessionTimeUpdate += gameMemory_OnSessionTimeUpdate;
            _gameMemory.OnPlayerGainedControl += gameMemory_OnPlayerGainedControl;
            _gameMemory.OnPlayerLostControl += gameMemory_OnPlayerLostControl;
            _gameMemory.OnMapChanged += gameMemory_OnMapChanged;
            _gameMemory.OnSessionStarted += gameMemory_OnSessionStarted;
            _gameMemory.OnSessionEnded += gameMemory_OnSessionEnded;
            _gameMemory.OnNewGameStarted += gameMemory_OnNewGameStarted;
            _gameMemory.StartReading();
        }
Beispiel #4
0
        private void Init(string splitsPath = null, string layoutPath = null)
        {
            SetWindowTitle();

            SpeedrunCom.Authenticator = new SpeedrunComOAuthForm();

            GlobalCache = new GraphicsCache();
            Invalidator = new Invalidator(this);
            SetStyle(ControlStyles.SupportsTransparentBackColor, true);

            ComponentManager.BasePath = BasePath;

            SpeedRunsLiveAPI.Instance.RacesRefreshed += SRL_RacesRefreshed;
            SpeedRunsLiveAPI.Instance.RefreshRacesListAsync();

            CurrentState = new LiveSplitState(null, this, null, null, null);

            ComparisonGeneratorsFactory = new StandardComparisonGeneratorsFactory();

            Model = new DoubleTapPrevention(new TimerModel());

            RunFactory = new StandardFormatsRunFactory();
            RunSaver = new XMLRunSaver();
            LayoutSaver = new XMLLayoutSaver();
            SettingsSaver = new XMLSettingsSaver();
            LoadSettings();

            UpdateRecentSplits();
            UpdateRecentLayouts();

            InTimerOnlyMode = false;
            var timerOnlyRun = new StandardRunFactory().Create(ComparisonGeneratorsFactory);

            IRun run = timerOnlyRun;
            try
            {
                if (!string.IsNullOrEmpty(splitsPath))
                {
                    run = LoadRunFromFile(splitsPath, TimingMethod.RealTime);
                }
                else if (Settings.RecentSplits.Count > 0)
                {
                    var lastSplitFile = Settings.RecentSplits.Last();
                    if (!string.IsNullOrEmpty(lastSplitFile.Path))
                    {
                        run = LoadRunFromFile(lastSplitFile.Path, lastSplitFile.LastTimingMethod);
                        CurrentState.CurrentTimingMethod = lastSplitFile.LastTimingMethod;
                    }
                }
            }
            catch (Exception e)
            {
                Log.Error(e);
            }

            run.FixSplits();
            CurrentState.Run = run;
            CurrentState.Settings = Settings;

            try
            {
                if (!string.IsNullOrEmpty(layoutPath))
                {
                    Layout = LoadLayoutFromFile(layoutPath);
                }
                else
                {
                    if (Settings.RecentLayouts.Count > 0
                        && !string.IsNullOrEmpty(Settings.RecentLayouts.Last()))
                    {
                        Layout = LoadLayoutFromFile(Settings.RecentLayouts.Last());
                    }
                    else if (run == timerOnlyRun)
                    {
                        Layout = new TimerOnlyLayoutFactory().Create(CurrentState);
                        InTimerOnlyMode = true;
                    }
                    else
                    {
                        Layout = new StandardLayoutFactory().Create(CurrentState);
                    }
                }
            }
            catch (Exception e)
            {
                Log.Error(e);
                Layout = new StandardLayoutFactory().Create(CurrentState);
            }

            CurrentState.LayoutSettings = Layout.Settings;
            CreateAutoSplitter();
            CurrentState.FixTimingMethodFromRuleset();

            SwitchComparisonGenerators();
            SwitchComparison(Settings.LastComparison);
            Model.CurrentState = CurrentState;

            CurrentState.OnReset += CurrentState_OnReset;
            CurrentState.OnStart += CurrentState_OnStart;
            CurrentState.OnSplit += CurrentState_OnSplit;
            CurrentState.OnSkipSplit += CurrentState_OnSkipSplit;
            CurrentState.OnUndoSplit += CurrentState_OnUndoSplit;
            CurrentState.OnPause += CurrentState_OnPause;
            CurrentState.OnResume += CurrentState_OnResume;
            CurrentState.OnSwitchComparisonPrevious += CurrentState_OnSwitchComparisonPrevious;
            CurrentState.OnSwitchComparisonNext += CurrentState_OnSwitchComparisonNext;

            ComponentRenderer = new ComponentRenderer();

            StartPosition = FormStartPosition.Manual;

            SetLayout(Layout);

            RefreshTask = Task.Factory.StartNew(RefreshTimerWorker);

            InvalidationRequired = false;

            Hook = new CompositeHook();
            Hook.KeyOrButtonPressed += hook_KeyOrButtonPressed;
            Settings.RegisterHotkeys(Hook);

            SizeChanged += TimerForm_SizeChanged;

            lock (BackBufferLock)
            {
                BackBuffer = new Bitmap(Width, Height);
#if WITH_XSPLIT
                /*try
                {
                    // Outputs a CosmoWright image every 50ms (20 FPS)
                    XSplit = TimedBroadcasterPlugin.CreateInstance(
                        "livesplit", BackBuffer, 50);

                    if (this.XSplit != null)
                    {
                        // The correct version of XSplit was installed (unless they use OBS), so we can start our output.
                        this.XSplit.StartTimer();
                    }
                }
                catch
                { }*/
#endif
            }

            TopMost = Layout.Settings.AlwaysOnTop;
        }
Beispiel #5
0
        private void Init(String splitsPath = null, String layoutPath = null)
        {
            GlobalCache = new GraphicsCache();
            Invalidator = new Invalidator(this);
            SetStyle(ControlStyles.SupportsTransparentBackColor, true);

            ComponentManager.BasePath = BasePath;

            SpeedRunsLiveAPI.Instance.RacesRefreshed += SRL_RacesRefreshed;
            SpeedRunsLiveAPI.Instance.RefreshRacesListAsync();

            CurrentState = new LiveSplitState(null, null, null);

            ComparisonGeneratorsFactory = new StandardComparisonGeneratorsFactory();

            TimerOnlyLayout = new TimerOnlyLayoutFactory().Create(CurrentState);
            TimerOnlyRun = new StandardRunFactory().Create(ComparisonGeneratorsFactory);
            InTimerOnlyMode = false;

            Model = new TimerModel();
            //LiveSplit.Web.Share.Twitch.Instance.AutoUpdateModel = Model;

            RunFactory = new StandardFormatsRunFactory();
            RunSaver = new XMLRunSaver();
            LayoutSaver = new XMLLayoutSaver();
            SettingsSaver = new XMLSettingsSaver();
            LoadSettings();

            UpdateRecentSplits();
            UpdateRecentLayouts();

            IRun run = null;
            if (!String.IsNullOrEmpty(splitsPath))
            {
                run = LoadRunFromFile(splitsPath, true);
            }
            else
            {
                try
                {
                    run = LoadRunFromFile(Settings.RecentSplits.Last(), true);
                }
                catch (Exception e)
                {
                    Log.Error(e);

                    run = TimerOnlyRun;
                }
            }

            if (!String.IsNullOrEmpty(layoutPath))
            {
                Layout = LoadLayoutFromFile(layoutPath);
            }
            else
            {
                try
                {
                    Layout = LoadLayoutFromFile(Settings.RecentLayouts.Last());
                }
                catch (Exception e)
                {
                    Log.Error(e);

                    if (run == TimerOnlyRun)
                    {
                        Layout = TimerOnlyLayout;
                        InTimerOnlyMode = true;
                    }
                    else
                        Layout = new StandardLayoutFactory().Create(CurrentState);
                }
            }

            CurrentState.Run = run;
            CurrentState.LayoutSettings = Layout.Settings;
            CurrentState.Settings = Settings;

            RegenerateComparisons();
            SwitchComparison(Settings.LastComparison);
            Model.CurrentState = CurrentState;

            CurrentState.OnReset += CurrentState_OnReset;
            CurrentState.OnStart += CurrentState_OnStart;
            CurrentState.OnSplit += CurrentState_OnSplit;
            CurrentState.OnSkipSplit += CurrentState_OnSkipSplit;
            CurrentState.OnUndoSplit += CurrentState_OnUndoSplit;
            CurrentState.OnPause += CurrentState_OnPause;
            CurrentState.OnResume += CurrentState_OnResume;
            CurrentState.OnSwitchComparisonPrevious += CurrentState_OnSwitchComparisonPrevious;
            CurrentState.OnSwitchComparisonNext += CurrentState_OnSwitchComparisonNext;

            ComponentRenderer = new ComponentRenderer();

            this.StartPosition = FormStartPosition.Manual;

            SetLayout(Layout);

            OldSize = -20;

            RefreshTimer = new System.Timers.Timer(25f);
            RefreshTimer.Elapsed += timer_Elapsed;
            RefreshTimer.Enabled = true;
            RefreshCounter = 0;
            RefreshesRemaining = 0;

            Hook = new CompositeHook();
            Hook.KeyOrButtonPressed += hook_KeyOrButtonPressed;
            Settings.RegisterHotkeys(Hook);

            RegisterTaskbarButtons();

            this.SizeChanged += TimerForm_SizeChanged;

            lock (BackBufferLock)
            {
                BackBuffer = new Bitmap(this.Width, this.Height);
            }

            this.TopMost = Layout.Settings.AlwaysOnTop;
        }
 public HotkeyIndicator()
 {
     Line = new LineComponent(3, Color.White);
     Cache = new GraphicsCache();
     Settings = new HotkeyIndicatorSettings();
 }