public AmnesiaComponent(LiveSplitState state)
        {
            _timer = new TimerModel() { CurrentState = state };
            _timer.OnStart += timer_OnStart;

            _updateTimer = new Timer() { Interval = 15, Enabled = true };
            _updateTimer.Tick += updateTimer_Tick;

            _gameMemory = new GameMemory();
            _gameMemory.OnLoadingChanged += gameMemory_OnLoadingChanged;
        }
        public AmnesiaComponent(LiveSplitState state)
        {
            _timer = new TimerModel()
            {
                CurrentState = state
            };
            _timer.OnStart += timer_OnStart;

            _updateTimer = new Timer()
            {
                Interval = 15, Enabled = true
            };
            _updateTimer.Tick += updateTimer_Tick;

            _gameMemory = new GameMemory();
            _gameMemory.OnLoadingChanged += gameMemory_OnLoadingChanged;
        }