internal void EndGroup() { if (GroupStack.Count > 0) { LGuiContext.PopID(); var Context = GroupStack.Pop(); var LayoutContext = LGuiLayout.GetCurrentLayoutContext(); LayoutContext.BeginCursorPos.X = Context.PreviousBeginCursorX; LayoutContext.CursorPos.X = Context.PreviousCursorX; } }
public static void PopID() { LGuiContext.PopID(); }