/// <summary>
        /// Creates a new LineCirclePattern, duplicating an existing one
        /// </summary>
        /// <param name="CopyTarget">The LineCirclePattern to duplicate</param>
        public LineCirclePattern(LineCirclePattern CopyTarget)
        {
            Count                  = CopyTarget.Count;
            LineCount              = CopyTarget.LineCount;
            LineScaleMultiplier    = CopyTarget.LineScaleMultiplier;
            LineRotationMultiplier = CopyTarget.LineRotationMultiplier;
            SphericalCoordinates   = CopyTarget.SphericalCoordinates;
            LineInterval           = CopyTarget.LineInterval;
            AutoScaleLines         = CopyTarget.AutoScaleLines;

            TimeStep   = CopyTarget.TimeStep;
            TimeSpan   = CopyTarget.TimeSpan;
            TimeOffset = CopyTarget.TimeOffset;

            DrawLines = CopyTarget.DrawLines;
            DrawFill  = CopyTarget.DrawFill;
            LineColor = CopyTarget.LineColor;
            FillColor = CopyTarget.FillColor;

            SrcMode = CopyTarget.SrcMode;
            DstMode = CopyTarget.DstMode;

            Oscillators = new Oscillator[CopyTarget.Oscillators.Length];
            for (int i = 0; i < Oscillators.Length; i++)
            {
                Oscillators[i] = new Oscillator(CopyTarget.Oscillators[i]);
            }

            TimeToZ = CopyTarget.TimeToZ;
            ZFade   = CopyTarget.ZFade;
        }
        /// <summary>
        /// Initialises a new LineCirclePattern which is the interpolation of two other LineCirclePatterns
        /// </summary>
        /// <param name="PatternA"></param>
        /// <param name="PatternB"></param>
        /// <param name="LerpFactor"></param>
        public LineCirclePattern(LineCirclePattern PatternA, LineCirclePattern PatternB, float LerpFactor)
        {
            Count                  = Mathf.RoundToInt(Mathf.Lerp(PatternA.Count, PatternB.Count, LerpFactor));
            LineCount              = Mathf.RoundToInt(Mathf.Lerp(PatternA.LineCount, PatternB.LineCount, LerpFactor));
            LineScaleMultiplier    = Mathf.Lerp(PatternA.LineScaleMultiplier, PatternB.LineScaleMultiplier, LerpFactor);
            LineRotationMultiplier = Mathf.Lerp(PatternA.LineRotationMultiplier, PatternB.LineRotationMultiplier, LerpFactor);
            SphericalCoordinates   = LerpFactor < 0.5f ? PatternA.SphericalCoordinates : PatternB.SphericalCoordinates;
            LineInterval           = Mathf.RoundToInt(Mathf.Lerp(PatternA.LineInterval, PatternB.LineInterval, LerpFactor));
            AutoScaleLines         = LerpFactor < 0.5f ? PatternA.AutoScaleLines : PatternB.AutoScaleLines;

            TimeStep   = Mathf.Lerp(PatternA.TimeStep, PatternB.TimeStep, LerpFactor);
            TimeSpan   = Mathf.Lerp(PatternA.TimeSpan, PatternB.TimeSpan, LerpFactor);
            TimeOffset = Mathf.Lerp(PatternA.TimeOffset, PatternB.TimeOffset, LerpFactor);

            DrawLines = LerpFactor < 0.5f ? PatternA.DrawLines : PatternB.DrawLines;
            DrawFill  = LerpFactor < 0.5f ? PatternA.DrawFill : PatternB.DrawFill;
            LineColor = Color.Lerp(PatternA.LineColor, PatternB.LineColor, LerpFactor);
            FillColor = Color.Lerp(PatternA.FillColor, PatternB.FillColor, LerpFactor);

            SrcMode = LerpFactor < 0.5f ? PatternA.SrcMode : PatternB.SrcMode;
            DstMode = LerpFactor < 0.5f ? PatternA.DstMode : PatternB.DstMode;

            Oscillators = new Oscillator[PatternA.Oscillators.Length];
            for (int i = 0; i < Oscillators.Length; i++)
            {
                Oscillators[i] = new Oscillator(PatternA.Oscillators[i], PatternB.Oscillators[i], LerpFactor);
            }

            TimeToZ = LerpFactor < 0.5f ? PatternA.TimeToZ : PatternB.TimeToZ;
            ZFade   = LerpFactor < 0.5f ? PatternA.ZFade : PatternB.ZFade;
        }
Beispiel #3
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 /// <summary>
 /// Creates a new Oscillator which is the interpolation of two existing ones
 /// </summary>
 /// <param name="OscillatorA">The first Oscillator to lerp between</param>
 /// <param name="OscillatorB">The second Oscillator to lerp between</param>
 /// <param name="LerpFactor">The lerp value - a value of 0 creates a copy of OscillatorA, a value of 1 creates a copy of OscillatorB, 0.5 creates one exactly between them, etc...</param>
 public Oscillator(Oscillator OscillatorA, Oscillator OscillatorB, float LerpFactor)
 {
     Name      = OscillatorA.Name;
     Type      = LerpFactor < 0.5f ? OscillatorA.Type : OscillatorB.Type;
     Center    = Mathf.Lerp(OscillatorA.Center, OscillatorB.Center, LerpFactor);
     Amplitude = Mathf.Lerp(OscillatorA.Amplitude, OscillatorB.Amplitude, LerpFactor);
     Period    = Mathf.Lerp(OscillatorA.Period, OscillatorB.Period, LerpFactor);
     Phase     = Mathf.Lerp(OscillatorA.Phase, OscillatorB.Phase, LerpFactor);
 }
Beispiel #4
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 /// <summary>
 /// Creates a new Oscillator copying from an existing one
 /// </summary>
 /// <param name="CopyTarget">The existing oscillator to duplicate</param>
 public Oscillator(Oscillator CopyTarget)
 {
     Name      = CopyTarget.Name;
     Type      = CopyTarget.Type;
     Center    = CopyTarget.Center;
     Amplitude = CopyTarget.Amplitude;
     Period    = CopyTarget.Period;
     Phase     = CopyTarget.Phase;
 }
        /// <summary>
        /// Ensures that we never exceed the provided min and max frequency values (uses internal override values)
        /// </summary>
        public void EnforceMaxFrequency(ref Oscillator target)
        {
            //this is the coefficient of X at each local maxima of the derivative of the waveform function
            var coefficient = 1f;

            switch (target.Type)
            {
            case OscillatorShape.Constant:
                //we don't need to check change per second because it's not changing!
                return;

            case OscillatorShape.Sine:
                coefficient = 2f * Mathf.PI;
                break;

            case OscillatorShape.Sawtooth:
                coefficient = 2f;
                break;

            case OscillatorShape.Triangle:
                coefficient = 4f;
                break;

            case OscillatorShape.Square:
                //we don't need to check change per second because it's changing instantly!
                return;

            default:
                throw new ArgumentOutOfRangeException($"Unexpected value {target.Type} for OscillatorShuffler EnforceMaxFrequency");
            }

            //this just makes sure that even at the minimum possible frequency, the function won't ever have a point where it's changing faster than MaxChangePerSecond
            var calculatedMaxFrequency = MaxChangePerSecond / (coefficient * target.Amplitude);
            var calculatedMinPeriod    = 1f / calculatedMaxFrequency;

            target.Period = Mathf.Max(calculatedMinPeriod, target.Period);
        }
 /// <summary>
 /// Randomises the Phase value of the target oscillator
 /// </summary>
 /// <param name="target">The oscillator to be modified</param>
 public static void RandomisePhase(ref Oscillator target)
 {
     target.Phase = Random.Range(0f, 1f);
 }
 /// <summary>
 /// Randomises the Center value of the target oscillator
 /// </summary>
 /// <param name="target">The oscillator to be modified</param>
 public void RandomiseCenter(ref Oscillator target)
 {
     target.Center = Random.Range(AbsoluteMin, AbsoluteMax);
 }
 /// <summary>
 /// Ensures the target oscillator moves between zero and two pi (used for sawtooth waves)
 /// </summary>
 /// <param name="target">The oscillator to be modified</param>
 public static void EnforceTwoPi(ref Oscillator target)
 {
     target.Amplitude = Mathf.PI * 2f;
     target.Center    = Mathf.PI;
 }
 /// <summary>
 /// Randomises the Amplitude and Center values of the target oscillator
 /// </summary>
 /// <param name="target">The oscillator to be modified</param>
 public void RandomiseRange(ref Oscillator target)
 {
     target.Amplitude = Random.Range(0, (AbsoluteMax - AbsoluteMin) * 0.5f);
     target.Center    = Random.Range(AbsoluteMin + target.Amplitude, AbsoluteMax - target.Amplitude);
 }
 /// <summary>
 /// Randomises the Frequency value of the target oscillator using the Override Minimum and Maximum Frequency values for this OscillatorRandomiator
 /// </summary>
 /// <param name="target">The oscillator to be modified</param>
 /// <param name="minimumFrequency">The minimum possible value for the target oscillator's frequency (in seconds)</param>
 /// <param name="maximumFrequency">The maximum possible value for the target oscillator's frequency (in seconds)</param>
 public static void RandomiseFrequency(ref Oscillator target, float minimumFrequency, float maximumFrequency)
 {
     target.Period = 1f / Random.Range(minimumFrequency, maximumFrequency);
 }
 /// <summary>
 /// Randomises the Frequency value of the target oscillator using the Override Minimum and Maximum Frequency values for this OscillatorRandomiator
 /// </summary>
 /// <param name="target">The oscillator to be modified</param>
 public void RandomiseFrequency(ref Oscillator target)
 {
     RandomiseFrequency(ref target, OverrideMinFrequency, OverrideMaxFrequency);
 }