Beispiel #1
0
 public void Apply(int pass)
 {
     shaderParams.Set(amountKey, new Vector4(ChromaticAberration * Red, ChromaticAberration * Green, ChromaticAberration * Blue, BarrelPincushion));
     PlatformRenderer.SetBlendState(!Opaque ? Blending.GetBlendState() : disabledBlendingState);
     PlatformRenderer.SetShaderProgram(DistortionShaderProgram.GetInstance(Opaque));
     PlatformRenderer.SetShaderParams(shaderParamsArray);
 }
Beispiel #2
0
        public static DistortionShaderProgram GetInstance(bool opaque = false)
        {
            var key = GetInstanceKey(false);

            return(instances.TryGetValue(key, out var shaderProgram) ? shaderProgram : (instances[key] = new DistortionShaderProgram(opaque)));
        }