public void Apply(int pass)
 {
     shaderParams.Set(dilateKey, 0.5f - Dilate * 0.01f);
     shaderParams.Set(textDilateKey, 0.5f - TextDilate * 0.01f);
     shaderParams.Set(softnessKey, Mathf.Max(Softness * 0.001f, 0.001f));
     shaderParams.Set(colorKey, Color.ToVector4());
     shaderParams.Set(offsetKey, Offset);
     PlatformRenderer.SetBlendState(Blending.GetBlendState());
     PlatformRenderer.SetShaderProgram(SDFInnerShadowShaderProgram.GetInstance());
     PlatformRenderer.SetShaderParams(shaderParamsArray);
 }
 public static SDFInnerShadowShaderProgram GetInstance() => instance ?? (instance = new SDFInnerShadowShaderProgram());