void FbxsdkLoadAnimations(FBXScene scene, AnimationClipCreateInfo[] clips)
        {
            const double FRAMES_PER_SECOND = 30;
            if (clips == null) return;
            List<FBXNode> fbxNodeList = new List<FBXNode>();
            FbxsdkFindAllAnimatedNodes(scene, scene.GetRootNode(), fbxNodeList);

            if (fbxNodeList.Count == 0)
            {
                Debug.Log("Don't have animation data");
                return;
            }
            foreach (var clipCreateInfo in clips)
            {
                var start = clipCreateInfo.Start;
                var frameCount = clipCreateInfo.End - start + 1;
                var clip = new AnimationClip();
                clip.Name = clipCreateInfo.Name;
                clip.SecondsPerFrame = 1 / FRAMES_PER_SECOND;
                clip.Duration = frameCount / FRAMES_PER_SECOND;
                foreach (var fbxNode in fbxNodeList)
                {
                    var channel = new AnimationNodeChannel(frameCount);
                    channel.Clip = clip;
                    for (int i = 0; i < frameCount; ++i)
                    {
                        channel.Frames[i] = FbxsdkConvertMatrix(fbxNode.EvaluateLocalTransform(start + i));
                    }
                    clip.Channels[fbxNode.GetName()] = channel;
                }
                AnimationClips[clip.Name] = clip;
            }
        }
Beispiel #2
0
 public AnimationBlendNode(AnimationNodeChannel channel)
 {
     Channel = channel;
 }