Beispiel #1
0
        public Pokemon(Player owner, PokemonCustomInfo custom, GameSettings settings)
        {
            Id = settings.NextId();
              Owner = owner;
              TeamId = owner.TeamId;

              Name = custom.Name;
              PokemonType = DataService.GetPokemonType(custom.PokemonTypeId);
              Gender = custom.Gender;
              Lv = custom.Lv;
              Ability = DataService.GetAbility(custom.AbilityId);
              Nature = custom.Nature;

              {
            Moves = new Move[4];
            int i = 0;
            foreach (int moveId in custom.MoveIds)
              if (i < 4) Moves[i++] = new Move(moveId, settings);
            StruggleId = settings.NextId();
            SwitchId = settings.NextId();
              }

              Base = new ReadOnly6D(PokemonType.BaseHp, PokemonType.BaseAtk, PokemonType.BaseDef, PokemonType.BaseSpAtk, PokemonType.BaseSpDef, PokemonType.BaseSpeed);
              Iv = new ReadOnly6D(custom.HpIv, custom.AtkIv, custom.DefIv, custom.SpAtkIv, custom.SpDefIv, custom.SpeedIv);
              Ev = new ReadOnly6D(custom.HpEv, custom.AtkEv, custom.DefEv, custom.SpAtkEv, custom.SpDefEv, custom.SpeedEv);
              Static = new ReadOnly6D(GetState(StatType.Hp), GetState(StatType.Atk), GetState(StatType.Def), GetState(StatType.SpAtk), GetState(StatType.SpDef), GetState(StatType.Speed));

              if (custom.ItemId.HasValue) Item = DataService.GetItem(custom.ItemId.Value);
              State = PokemonState.Normal;
              Hp = new PairValue(Static.Hp, Static.Hp, 48);
        }
Beispiel #2
0
 public ReadOnly6D(ReadOnly6D values)
 {
     Hp = values.Hp;
       Atk = values.Atk;
       Def = values.Def;
       SpAtk = values.SpAtk;
       SpDef = values.SpDef;
       Speed = values.Speed;
 }