public CampaignSection(int i, Vector3 o)
 {
     _index = i;
     _origin = o;
     _door = null;
     _overheadLights = new List<Light>();
     _population = new List<BaseAlien>();
     _weaponDepot = null;
     _currentTitle = "";
 }
 public void SetWeaponDepot(WeaponDepot weaponDepot)
 {
     _weaponDepot = weaponDepot;
 }