Beispiel #1
0
        private void button1_Click(object sender, EventArgs e)

        {
            if (players == 1)
            {
                Global.numPlayers = players;
                Global.p1         = new Player(Global.demoPos);
            }
            else if (players == 2)
            {
                Global.numPlayers = players;
                Global.p1         = new Player(Global.demoPos);
                Global.p2         = new Player(Global.demoPos);
            }
            else if (players == 3)
            {
                Global.numPlayers = players;
                Global.p1         = new Player(Global.demoPos);
                Global.p2         = new Player(Global.demoPos);
                Global.p3         = new Player(Global.demoPos);
            }
            else if (players == 4)
            {
                Global.numPlayers = players;
                Global.p1         = new Player(Global.demoPos);
                Global.p2         = new Player(Global.demoPos);
                Global.p3         = new Player(Global.demoPos);
                Global.p4         = new Player(Global.demoPos);
            }
            else if (players == 5)
            {
                Global.numPlayers = players;
                Global.p1         = new Player(Global.demoPos);
                Global.p2         = new Player(Global.demoPos);
                Global.p3         = new Player(Global.demoPos);
                Global.p4         = new Player(Global.demoPos);
                Global.p5         = new Player(Global.demoPos);
            }
            else
            {
                throw new ArgumentOutOfRangeException();
            }
            Global.populateCardDatabase(); //Should be in the main form but here for now
            MessageBox.Show("For demo purposes, you will start at tile 6 and play until tile 26 (age 16-55).", "Demo Version", MessageBoxButtons.OK, MessageBoxIcon.Warning);
            Form newGame = new TurnScreen();

            newGame.Show();
            newGame.Location = this.Location;
            this.Hide();
        }
        private void choice1_Click(object sender, EventArgs e)
        {
            if (Global.playerTurn < Global.numPlayers)
            {
                advancePosition();
                Global.playerTurn++;
            }
            else
            {
                advancePosition();
                Global.playerTurn = 1;
            }
            Form newGame = new TurnScreen();

            newGame.Show();
            newGame.Location = this.Location;
            this.Hide();
        }