Beispiel #1
0
        public String Save(Dictionary <Point, Cell> cells, GameMode mode)
        {
            StringBuilder sb = new StringBuilder();

            sb.Append((int)mode);
            foreach (var cell in cells)
            {
                if (!cell.Value.Death)
                {
                    sb.Append(cell.Value.Position.X);
                    sb.Append(",");
                    sb.Append(cell.Value.Position.Y);
                    if (mode == GameMode.WireWorld)
                    {
                        WireCell wc = cell.Value as WireCell;
                        if (wc != null)
                        {
                            sb.Append(",");
                            sb.Append((int)wc.WireState);
                        }
                    }
                    sb.Append("|");
                }
            }
            return(Convert.ToBase64String(Encoding.UTF8.GetBytes(sb.ToString())));
        }
Beispiel #2
0
        public Dictionary <Point, Cell> Load(String base64Str, out GameMode mode)
        {
            Dictionary <Point, Cell> cells = new Dictionary <Point, Cell>();

            mode = GameMode.GameOfLife;
            try
            {
                String result  = Encoding.UTF8.GetString(Convert.FromBase64String(base64Str));
                int    intMode = 0;

                if (int.TryParse(result.Substring(0, 1), out intMode))
                {
                    mode   = (GameMode)intMode;
                    result = result.Substring(1, result.Length - 1);
                }
                //result = result.Replace("{", "");
                var points = result.Split(new string[] { "|" }, StringSplitOptions.RemoveEmptyEntries);

                foreach (var point in points)
                {
                    try
                    {
                        String[] pointArr = point.Split(new string[] { "," }, StringSplitOptions.RemoveEmptyEntries);
                        Cell     cell;
                        int      x = int.Parse(pointArr[0]);
                        int      y = int.Parse(pointArr[1]);
                        if (mode == GameMode.WireWorld)
                        {
                            int intState = int.Parse(pointArr[2]);
                            cell = new WireCell(cells, false)
                            {
                                Position = new Point(x, y), WireState = (WireState)intState, NextState = (WireState)intState
                            };
                        }
                        else
                        {
                            cell = new Cell(cells, false)
                            {
                                Position = new Point(x, y)
                            };
                        }
                        //cell.Init();
                        cells.Add(cell.Position, cell);
                    }
                    catch
                    {
                    }
                }
            }
            catch
            {
            }
            return(cells);
        }
Beispiel #3
0
        protected void AddCellsWireWorld(Point mouse, bool isClick, MouseButtons mouseButtons)
        {
            Point p = CalculateMouseRoot(mouse);

            if (true)
            {
                if (_cells.ContainsKey(p))
                {
                    if (_cells[p].Death)
                    {
                        if (!_drawMode)
                        {
                            _cells[p].Death = false;
                            //_cells[p].Init();
                        }
                    }
                    else
                    {
                        if (mouseButtons == MouseButtons.Left)
                        {
                            if (!_drawMode)
                            {
                                _cells.Remove(p);
                                OnCellsUpdated();
                            }
                        }
                        if (mouseButtons == MouseButtons.Right)
                        {
                            var c = _cells[p] as WireCell;
                            if (c != null)
                            {
                                if (c.WireState == WireState.Head)
                                {
                                    c.WireState = WireState.Tail;
                                }
                                else if (c.WireState == WireState.Tail || c.WireState == WireState.Wire)
                                {
                                    c.WireState = WireState.Head;
                                }
                            }
                            OnCellsUpdated();
                        }
                    }
                }
                else
                {
                    if (_drawMode)
                    {
                        if (mouseButtons == MouseButtons.Left)
                        {
                            _cells[p] = new WireCell(_cells)
                            {
                                Position = p
                            };
                        }
                        if (mouseButtons == MouseButtons.Right)
                        {
                            _cells[p] = new WireCell(_cells)
                            {
                                Position = p, WireState = WireState.Head
                            };
                        }

                        OnCellsUpdated();
                        //_cells[p].Init();
                    }
                }
            }

            _lastPoint = p;
        }